Claire

Claire

Armor:LeatherMetal

Overview

The second generation of Granado Espada settlers. Nobody knows of her origin, only that she was raised by different guardians during her childhood. Interested in trying her hand at everything, but has not particularly done well at anything.

Base Stats

STR50
AGI80
CON50
DEX60
INT30
CHA50
Total: 320
Beginner's LuckJob Skill: Beginner's Luck

Spirit of a beginner sometimes bring unexpected results

Cast Time: 0 sec
Hold Time: 1.333 sec
Cooldown: 60 sec
ATK x0.5~2 times with skill · Cancel when reused

Weapons & Stances

Bare hands:Bare Knuckle
Great Sword:Novice Guard

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD167
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Single · Ground
Novice GuardGreat Sword

Great Sword Stance of Claire looks like it needs professional assistance. Attack power and skill techniques are novice, at best.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD302
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Splash 75% · Up to 2 targets · Ground|Level 25 Bonus:ASPD +20%Crit +6%
Rising Swing
Rising Swing

Swing a sword in an ascending arc and drive enemies to the sky

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.5 sec
Cooldown: 0 sec
Lv 10: ATK 732%
Lv 11: ATK 768%
Lv 12: ATK 805%
Turning Bash
Turning Bash

Whirl to gain momentum before striking with a sword. Enemy defence will be reduced to 0 for a certain period of time. It shows that skill use is not yet practiced.

Target: Up to 4 enemies
Cast Time: 0 sec
Hold Time: 4.17 sec
Cooldown: 25 sec
Lv 10: ATK 463%
Lv 11: ATK 487%
Lv 12: ATK 510%
Death Blow
Death Blow

Advances upon enemies with 3 consecutive slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.57 sec
Cooldown: 15 sec
Lv 10: ATK 1566%
Lv 11: ATK 1644%
Lv 12: ATK 1722%
Sergeant Break
Sergeant Break

Leaps and strikes enemies in mid-air

Target: Up to 5 enemies
Cast Time: 0 sec
Hold Time: 3.2 sec
Cooldown: 20 sec
Lv 10: ATK 1872%
Lv 11: ATK 1965%
Lv 12: ATK 2059%
Novice MarksmanshipCannon

An artillery stance using the siege gun. It has a very long range and great power. Is thus named due to its awkward pose.

ATK+10%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD190
Penetration0
Ice RES0
Shoot DEF0
Accuracy20
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 15m · Splash 50% · Up to 3 targets · Ground & Air|Level 25 Bonus:ASPD +10%ACC +30
Minor Shot
Minor Shot

Fires an explosive shot from a cannon, dealing powerful splash damage

Target: Range 5-15 m | Radius 5 m | Up to 7 enemies
Cast Time: 1.033 sec
Hold Time: 1.6 sec
Cooldown: 0 sec
Lv 10: ATK 252%
Lv 11: ATK 264%
Lv 12: ATK 277%
Cannon Bumper
Cannon Bumper

Takes down immediate enemies with a strike from a shoulder-borne cannon

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 4.73 sec
Cooldown: 10 sec
Lv 10: ATK 803%
Lv 11: ATK 844%
Lv 12: ATK 884%
Major Shot
Major Shot

A more potent form of the Cannon Shot, with greater splash damage

Target: Range 7.5-20 m | Radius 5 m | Up to 10 enemies
Cast Time: 1.033 sec
Hold Time: 1.8 sec
Cooldown: 20 sec
Lv 10: ATK 366%
Lv 11: ATK 384%
Lv 12: ATK 402%