Rescue Knight

Rescue Knight

Armor: Leather Metal
Soldier of Reboldoeux Coimbra Trooper City of Auch Infantry Rescue Knight [Will of Soldier] DR +2, Immunity +10, DEF +10, HP +10000

Overview

The Rescue Knights are a neutral force that protects and aids injured pioneers

Base Stats

STR 60
AGI 60
CON 50
DEX 70
INT 30
CHA 50
Total: 320
Mass Ressurectoin Job Skill: Mass Ressurectoin

Resurrects characters who is incapable of combat

Target: Range 1-8 m | Radius 5 m | Up to 6 fallen allies
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 30 sec
Lv 10: Restores HP by 50% after resurrection
Lv 11: Restores HP by 55% after resurrection
Lv 12: Restores HP by 60% after resurrection

Weapons & Stances

Bare hands: Bare Knuckle

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 167
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
2 Hits · Single · Ground
Enhanced Tactics Sword Expert

Enhances assistant skills. Team members can display powerful tactics depending on usage.
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Scorpio symbol

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF +20%
ASPD 0
Penetration 0
Ice RES 0
Shoot DEF -10%
Accuracy 100
Immunity 5
Lightning RES 0
Magic DEF -10%
Evasion 5%
MSPD +10% | Limit 6.50
Mental RES 20
Debuff DEF -30%
Heal allies | Level 25 Bonus: Evasion +20% Immunity +10
Principal
Principal

Provide basic buffs to team. The power can be doubled according to the circumstance.

Target: Radius 10 m | Family members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 30 sec
Lv 9: Duration 270 sec · Penetration +9 · ATK +18% · ATK to monster +18% · ATK SPD +18% · ACC +9 · Move SPD +14% · Immunity +9 · HP +27%
Lv 10: Duration 300 sec · Penetration +10 · ATK +20% · ATK to monster +20% · ATK SPD +20% · ACC +10 · Move SPD +15% · Immunity +10 · HP +30%
Lv 11: Duration 330 sec · Penetration +11 · ATK +22% · ATK to monster +22% · ATK SPD +22% · ACC +11 · Move SPD +16% · Immunity +11 · HP +33% · DR +1
Lv 12: Duration 360 sec · Penetration +12 · ATK +24% · ATK to monster +24% · ATK SPD +24% · ACC +12 · Move SPD +17% · Immunity +12 · HP +36% · AR +1 · DR +1
Melee Enhance
Melee Enhance

Provide a buff which enhances Melee attack

Target: 1 allied character
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 3 sec
Lv 9: Duration 270 sec · Melee ATK +14% · DEF +18 · HP +18%
Lv 10: Duration 300 sec · Melee ATK +15% · DEF +20 · HP +20%
Lv 11: Duration 330 sec · Melee ATK +16% · Immunity +6 · DEF +22 · HP +33% · DR +1
Lv 12: Duration 360 sec · Melee ATK +17% · Immunity +7 · DEF +24 · HP +36% · DR +1
Magic Enhance
Magic Enhance

Provide a buff which enhances Magic attack

Target: 1 allied character
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 3 sec
Lv 9: Duration 270 sec · Magic ATK +14% · Cast SPD +18% · SP +19%
Lv 10: Duration 300 sec · Magic ATK +15% · Cast SPD +20% · SP +20%
Lv 11: Duration 330 sec · Magic Penetration +6 · Magic ATK +16% · Cast SPD +22% · SP +21% · AR +1
Lv 12: Duration 360 sec · Magic Penetration +7 · Magic ATK +17% · Cast SPD +24% · SP +22% · AR +1
Shooting Enhance
Shooting Enhance

Provide a buff which enhances Shooting attack

Target: 1 allied character
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 3 sec
Lv 9: Duration 270 sec · Shooting ATK +14% · ATK SPD +14% · Critical +18% · ACC +14
Lv 10: Duration 300 sec · Shooting ATK +15% · ATK SPD +15% · Critical +20% · ACC +15
Lv 11: Duration 330 sec · DEF Penetration +6 · Shooting ATK +16% · ATK SPD +16% · Critical +22% · ACC +16 · AR +1
Lv 12: Duration 360 sec · DEF Penetration +7 · Shooting ATK +17% · ATK SPD +17% · Critical +24% · ACC +17 · AR +1
Escape Artist
Escape Artist

Cancel darkness type curse on squad members as well as detect invisibility. Increase resistance of darkness type curse for a given time.

Target: Range 10 m | All squad members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 2 sec
Lv 9: Duration 13.5 sec · Debuff RES +9 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound] · Cancel [Gravitation], [Blood Curse], [Gloomy Present]
Lv 10: Duration 15.0 sec · Debuff RES +10 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound], [Gravitation], [Blood Curse], [Gloomy Present], [Whole Cancellation]
Lv 11: Duration 30.0 sec · Debuff RES +11 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound], [Gravitation], [Blood Curse], [Gloomy Present], [Whole Cancellation]
Lv 12: Duration 30.0 sec · Debuff RES +12 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound], [Gravitation], [Blood Curse], [Gloomy Present], [Whole Cancellation]
Defending Guard Sword

The stance for the Rescue Knights. The technique lies between the [Back-Guard] and [High-Guard] stances so a shield is unnecessary.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 105
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block 22
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
1 Hit · Single · Ground | Level 25 Bonus: ASPD +3% Block +19
Slash Down
Slash Down

[Physical damage] Delivers downward slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK 582%
Lv 11: ATK 611%
Lv 12: ATK 640%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration 10 sec · Move SPD -30% · Block +35
Lv 11: Duration 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration 10 sec · Move SPD -30% · Block +41 · DR +1
Earth Tremor
Earth Tremor

[Physical damage] Plunges sword into enemy while airborne

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.2 sec
Cooldown: 10 sec
Lv 10: ATK 576%
Lv 11: ATK 604%
Lv 12: ATK 633%
Stunning Skewer
Stunning Skewer

[Physical damage] Stuns the enemy with a blow from the shield before advancing upon him with a sword

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.28 sec
Cooldown: 20 sec
Chance to [Stun] 25%
Lv 10: ATK 1174%
Lv 11: ATK 1232%
Lv 12: ATK 1291%
Equites Sword Expert

An enhanced sword Stance that increases your attack and defence ability
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Sagittarius symbol

ATK +60%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 147
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 40
Immunity 0
Lightning RES 0
Magic DEF -20%
Block 20
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF +15%
2 Hits · Single · Ground | Level 25 Bonus: ASPD +23% ACC +10 Crit +10% Block +20 Penetration +20 Immunity +15
Golpe
Golpe

[Physical damage] Brandishes a sword toward the enemy

Target: Up to 3 enemies
vs Armor: Metal +95%
Cast Time: 0 sec
Hold Time: 2.02 sec
Cooldown: 3 sec
Ignores DEF 20
Lv 9: ATK 896%
Lv 10: ATK 944%
Lv 11: ATK 991%
Lv 12: ATK 1038%
Valentia
Valentia

[Physical damage] Strikes the lower half of the enemy to cripple it

Target: Range 3 m | Up to 6 enemies
vs Armor: Soft +5% Medium +20% Metal +150%
Cast Time: 0 sec
Hold Time: 2.67 sec
Cooldown: 10 sec
Ignores DEF 30 · Chance to [Slow] 50%
Lv 9: ATK 471%
Lv 10: ATK 496%
Lv 11: ATK 520%
Lv 12: ATK 545%
Bless
Bless

Imbue holy spirits into your blade to cut through enemies, ignoring their RES. This effect disappears when your stance changes.

Cast Time: 0 sec
Hold Time: 1.23 sec
Cooldown: 150 sec
Lv 9: Duration 111 sec · Holy ATK +115 · ACC +9 · Decreases melee and shoot damage by 18% · Chance to [Skill Critical] equal to 64% of own [Critical stat]
Lv 10: Duration 120 sec · Holy ATK +125 · ACC +10 · Decreases melee and shoot damage by 20% · Chance to [Skill Critical] equal to 70% of own [Critical stat]
Lv 11: Duration 129 sec · Holy ATK +135 · ACC +11 · Decreases melee and shoot damage by 22% · Chance to [Skill Critical] equal to 76% of own [Critical stat] · AR +1
Lv 12: Duration 138 sec · Holy ATK +145 · ACC +12 · Decreases melee and shoot damage by 24% · Chance to [Skill Critical] equal to 100% of own [Critical stat] · AR +1
Agil
Agil

[Physical damage] Cuts the enemy twice and proceeds to stab it with a backward stroke

Target: 1 enemy
vs Armor: Medium +25% Metal +25%
Cast Time: 0 sec
Hold Time: 3.53 sec
Cooldown: 15 sec
Ignores DEF 40 · Chance to [Bleeding] 60%
Lv 9: ATK 2023%
Lv 10: ATK 2130%
Lv 11: ATK 2236%
Lv 12: ATK 2343%
Centella
Centella

[Physical damage] Damages the enemy with speed

Target: 1 enemy
vs Armor: Medium +30% Metal +30%
Cast Time: 0 sec
Hold Time: 3.91 sec
Cooldown: 20 sec
Ignores DEF 50 · Ignores Evasion
Lv 9: ATK 2375%
Lv 10: ATK 2500%
Lv 11: ATK 2625%
Lv 12: ATK 2750%
Defending Shot Rifle

A stance for the Rescue Knights. A standing shot that allows for block with a shield fixed to the arm of Rescue Knight.

ATK +0%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 187
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 50
Immunity 0
Lightning RES 0
Magic DEF 0
Block 15
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 13.5m · Single · Ground & Air | Level 25 Bonus: ASPD +5% ACC +25 Crit +4% Block +10
Birdfall
Birdfall

[Physical damage] A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 14m
Cast Time: 0.8 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 9: ATK 1077%
Lv 10: ATK 1134%
Lv 11: ATK 1190%
Lv 12: ATK 1247%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 9: Duration 10 sec · Move SPD -30% · Block +32
Lv 10: Duration 10 sec · Move SPD -30% · Block +35
Lv 11: Duration 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration 10 sec · Move SPD -30% · Block +41 · DR +1
Head Shot
Head Shot

[Physical damage] Targets head of enemy with a critical shot

Target: 1 enemy within a range of 14m
Cast Time: 1.9 sec
Hold Time: 0.97 sec
Cooldown: 10 sec
Ignores DEF 25
Lv 9: ATK 528%
Lv 10: ATK 556%
Lv 11: ATK 583%
Lv 12: ATK 611%
Undercovering Fire
Undercovering Fire

[Physical damage] Fires bursts of shots into a dense group of enemies

Target: Range 3-9 m | Radius 2.5 m | Up to 6 enemies
Cast Time: 0.733 sec
Hold Time: 4 sec
Cooldown: 15 sec
Chance to [Fear] 50%
Lv 9: ATK 267%
Lv 10: ATK 282%
Lv 11: ATK 296%
Lv 12: ATK 310%
Precision Strike
Precision Strike

[Physical damage] Aims carefully at enemies, striking him in a critical area

Target: 1 enemy within a range of 14m
Cast Time: 2.6 sec
Hold Time: 0.77 sec
Cooldown: 20 sec
Lv 9: ATK 712%
Lv 10: ATK 750%
Lv 11: ATK 787%
Lv 12: ATK 825%
Flintlock Rifle Expert

An enhanced Standing Shot Stance that amplifies accuracy and attack
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Aquarius symbol

ATK +45%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 167
Penetration 5
Ice RES 0
Shoot DEF -20%
Accuracy 40
Immunity 0
Lightning RES 0
Magic DEF -10%
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 15m · Single · Ground & Air | Level 25 Bonus: ASPD +15% ACC +15 Crit +17% Penetration +20
Shootdown Shot
Shootdown Shot

[Physical damage] A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 17m
vs Armor: Soft +65% Medium +25%
Cast Time: 0.533 sec
Hold Time: 1.17 sec
Cooldown: 3 sec
Ignores DEF 30 · Invisibility detection
Lv 9: ATK 769%
Lv 10: ATK 810%
Lv 11: ATK 850%
Lv 12: ATK 891%
Swift Shot
Swift Shot

[Physical damage] Aims and shoots with deadly speed and accuracy

Target: 1 enemy within a range of 16m
vs Armor: Soft +50% Medium +15% Metal -5%
Cast Time: 0.367 sec
Hold Time: 1.33 sec
Cooldown: 6 sec
Ignores DEF 30 · ATK x2 to casting (ATK x4 to monster)
Lv 9: ATK 457%
Lv 10: ATK 482%
Lv 11: ATK 506%
Lv 12: ATK 530%
Penetration Shot
Penetration Shot

[Physical damage] Shoots down the immediate line of enemies

Target: Range 1-15 m | Width 9 m | Up to 6 enemies
Cast Time: 0.867 sec
Hold Time: 1.2 sec
Cooldown: 8 sec
Ignores DEF 50 · ATK x2 to casting (ATK x4 to monster)
Lv 9: ATK 209%
Lv 10: ATK 220%
Lv 11: ATK 231%
Lv 12: ATK 242%
Target Check
Target Check

Confirms the enemy you are going to attack

Target: Range 0-15 m | Radius 8 m | Up to 3 enemies
Cast Time: 0 sec
Hold Time: 0.87 sec
Cooldown: 10 sec
Lv 9: Chance to [Expose] 100% for 23 sec · Enemy's shoot damage receive +46%
Lv 10: Chance to [Expose] 100% for 25 sec · Enemy's shoot damage receive +50%
Lv 11: Chance to [Expose] 100% for 27 sec · Enemy's shoot damage receive +54% · Move SPD -20% · ATK -10% · DEF -30 · AR -1 · DR -2
Lv 12: Chance to [Expose] 100% for 29 sec · Enemy's shoot damage receive +58% · Move SPD -20% · ATK -10% · DEF -30 · AR -1 · DR -2
Accuracy Shot
Accuracy Shot

[Physical damage] Adopts a stable pose and shoots the enemy

Target: 1 enemy within a range of 17m
vs Armor: Soft +20% Medium +30% Metal -5%
Cast Time: 1.333 sec
Hold Time: 1.3 sec
Cooldown: 18 sec
Ignores DEF 75 · Chance to [Slow] 50% · Ignore Invulnerable
Lv 9: ATK 1520%
Lv 10: ATK 1600%
Lv 11: ATK 1680%
Lv 12: ATK 1760%