Catherine (DEX)

Catherine (DEX)

Armor: Coat
Catherine (STR) Catherine (DEX) Catherine (INT) Catherine Marie [Dream of Torsche] AR +1, DR +1, Decreases all damage by 10%

Overview

The daughter of Dr. Torsche. She died when she was just a child but Dr. Torsche created an automated robot to resurrect her (DEX). She can use most stances. She has the exclusive skill, Doll Dream.

Base Stats

STR 50
AGI 50
CON 50
DEX 80
INT 50
CHA 50
Total: 330
Doll Dream Job Skill: Doll Dream

Catherine unleashes her desired potential ability

Cast Time: 0.7 sec
Hold Time: 1.33 sec
Cooldown: 45 sec
Lv 10: Duration 250 sec · Chance to [Curse of Doll] 5% (6% to boss) with normal attack
Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT)
Lv 11: Duration 275 sec · Chance to [Curse of Doll] 5% (7% to boss) with normal attack
Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT) · AR +1
Lv 12: Duration 300 sec · Chance to [Curse of Doll] 5% (8% to boss) with normal attack
Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT) · AR +1

Weapons & Stances

Bare hands: Bare Knuckle
Pistol + Pistol: Double-Gun Shot, Outrage Shot
Shotgun: Shotgun Blaster
Rapier + Pistol: Advance Garde
Sword: Back-Guard
Sword + Shield: Back-Guard, High-Guard, Crusader
Blunt: Back-Guard
Blunt + Shield: Back-Guard, High-Guard, Crusader

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 167
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
2 Hits · Single · Ground
Aiming Shot Pistol

A markmanship stance using the Pistol. Short barrel of a pistol results in its poor accuracy. This stance attempts to compensate for this weakness.

ATK +0%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 150
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 50
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 9m · Single · Ground & Air | Level 25 Bonus: ASPD +12% ACC +30 Crit +16%
Plumbullet shot
Plumbullet shot

[Physical damage] Fires a poisonous bullet

Target: 1 enemy within a range of 9m
Cast Time: 1.3 sec
Hold Time: 1.23 sec
Cooldown: 0 sec
Chance to [Poison] 100%
Lv 10: ATK 224%
Lv 11: ATK 235%
Lv 12: ATK 246%
Double Firing
Double Firing

[Physical damage] Fire two rapid shots consecutively

Target: 1 enemy within a range of 9m
Cast Time: 0.8 sec
Hold Time: 1.6 sec
Cooldown: 0 sec
Lv 10: ATK 478%
Lv 11: ATK 501%
Lv 12: ATK 525%
Snap Shot
Snap Shot

[Physical damage] Shoots 5 targets within a certain area

Target: Range 0-9 m | Radius 3 m | Up to 5 enemies
Cast Time: 0.433 sec
Hold Time: 2.27 sec
Cooldown: 15 sec
Lv 10: ATK 298%
Lv 11: ATK 312%
Lv 12: ATK 327%
Zero-In
Zero-In

[Physical damage] Fires rapidly at a single enemy

Target: 1 enemy within a range of 9m
Cast Time: 1 sec
Hold Time: 4.6 sec
Cooldown: 20 sec
Lv 10: ATK 1546%
Lv 11: ATK 1623%
Lv 12: ATK 1700%
Freestyle Shot Pistol

A one-handed pistol stance. Although it has a poor accuracy, it allows for quick firing.

ATK +0%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 130
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 20
Immunity 0
Lightning RES 0
Magic DEF 0
Evasion 5%
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 9m · Single · Ground & Air | Level 25 Bonus: ASPD +16% ACC +25 Crit +6% Evasion +5%
Westraid
Westraid

Increases your shooting speed but sacrifices accuracy. A change of stance will cause you to lose this effect.

Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration 60 sec · ATK SPD +16% · ACC -25
Lv 11: Duration 63 sec · ATK SPD +16% · ACC -23 · AR +1
Lv 12: Duration 66 sec · ATK SPD +17% · ACC -22 · AR +1
Triple Firing
Triple Firing

[Physical damage] A rapid attack of 3 shots

Target: 1 enemy within a range of 9m
Cast Time: 1 sec
Hold Time: 1.3 sec
Cooldown: 7 sec
Lv 10: ATK 616%
Lv 11: ATK 646%
Lv 12: ATK 677%
Quick and Dead
Quick and Dead

[Physical damage] Fires randomly at a group of enemies

Target: Range 0-9 m | Radius 3 m | Up to 5 enemies
Cast Time: 1 sec
Hold Time: 3.73 sec
Cooldown: 14 sec
Lv 10: ATK 782%
Lv 11: ATK 821%
Lv 12: ATK 860%
Double-Gun Shot Pistol + Pistol

A stance for the dual pistols. It has the poorest accuracy but the fastest firing speed.

ATK +0%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 200
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 0
Immunity 0
Lightning RES 0
Magic DEF 0
Evasion 5%
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
2 Hits · Range 9m · Single · Ground & Air | Level 25 Bonus: ASPD +20% ACC +35 Evasion +5%
Westraid
Westraid

Increases your shooting speed but sacrifices accuracy. A change of stance will cause you to lose this effect.

Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration 60 sec · ATK SPD +16% · ACC -25
Lv 11: Duration 63 sec · ATK SPD +16% · ACC -23 · AR +1
Lv 12: Duration 66 sec · ATK SPD +17% · ACC -22 · AR +1
Bloody Overdrive
Bloody Overdrive

[Physical damage] Fires mercilessly in all directions at surrounding enemies

Target: Range 0-7.5 m | Up to 8 enemies
Cast Time: 1.6 sec
Hold Time: 3.57 sec
Cooldown: 10 sec
Lv 10: ATK 468%
Lv 11: ATK 491%
Lv 12: ATK 514%
Quattro Firing
Quattro Firing

[Physical damage] Fires 4 rapid shots at a single enemy

Target: 1 enemy within a range of 9m
Cast Time: 1.033 sec
Hold Time: 2.07 sec
Cooldown: 15 sec
Lv 10: ATK 1192%
Lv 11: ATK 1251%
Lv 12: ATK 1311%
R.I.P.
R.I.P.

[Physical damage] Fires a series of rapid shots at an enemy with dual pistols

Target: 1 enemy within a range of 9m
Cast Time: 1 sec
Hold Time: 3.53 sec
Cooldown: 20 sec
Lv 10: ATK 1892%
Lv 11: ATK 1986%
Lv 12: ATK 2081%
Outrage Shot Pistol + Pistol Veteran

Upgraded version of dual pistols. Fires a series of rapid shots at an enemy.
A rare stance manual, obtainable only from stance shop

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 214
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 0
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
4 Hits · Range 9m · Single · Ground & Air | Level 25 Bonus: ASPD +25% ACC +40
Sapping Shots
Sapping Shots

[Physical damage] Fires at enemy (Unable to move the lower half of own body)

Target: 1 enemy within a range of 6m
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 10 sec
Chance to [Mortal Wound] 25%
Lv 10: ATK 1050%
Lv 11: ATK 1102%
Lv 12: ATK 1155%
Octet-stream
Octet-stream

[Physical damage] Fires 8 times consecutively

Target: 1 enemy within a range of 7m
Cast Time: 1.033 sec
Hold Time: 2.53 sec
Cooldown: 10 sec
Lv 10: ATK 2264%
Lv 11: ATK 2377%
Lv 12: ATK 2490%
Dancing Revolvers
Dancing Revolvers

[Physical damage] A frenzy of graceful shots at enemies

Target: Range 0-8 m | Radius 4 m | Up to 6 enemies
Cast Time: 1.367 sec
Hold Time: 3.67 sec
Cooldown: 15 sec
Chance to [Mortal Wound] 50%
Lv 10: ATK 1346%
Lv 11: ATK 1413%
Lv 12: ATK 1480%
Desperados
Desperados

[Physical damage] Random shots at enemies

Target: 1 enemy within a range of 9m
Cast Time: 1.533 sec
Hold Time: 5.53 sec
Cooldown: 20 sec
Ignores DEF 50 · Chance to [Mortal Wound] 100%
Lv 10: ATK 2304%
Lv 11: ATK 2419%
Lv 12: ATK 2534%
Standing Shot Rifle

A basic standing stance for a rifle. It has both accuracy and speed.

ATK +0%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 187
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 50
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 13.5m · Single · Ground & Air | Level 25 Bonus: ASPD +8% ACC +30 Crit +9%
Birdfall
Birdfall

[Physical damage] A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 14m
Cast Time: 0.8 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 9: ATK 1077%
Lv 10: ATK 1134%
Lv 11: ATK 1190%
Lv 12: ATK 1247%
Blind Flash
Blind Flash

Fires flares to reduce enemy accuracy

Target: Range 3-14 m | Radius 4 m | Up to 15 enemies
Cast Time: 1.333 sec
Hold Time: 0.97 sec
Cooldown: 0 sec
Lv 9: Chance to [Darkness] 80% for 19 sec
Lv 10: Chance to [Darkness] 80% for 20 sec
Lv 11: Chance to [Darkness] 80% for 21 sec
Lv 12: Chance to [Darkness] 80% for 22 sec
Head Shot
Head Shot

[Physical damage] Targets head of enemy with a critical shot

Target: 1 enemy within a range of 14m
Cast Time: 1.9 sec
Hold Time: 0.97 sec
Cooldown: 10 sec
Ignores DEF 25
Lv 9: ATK 484%
Lv 10: ATK 509%
Lv 11: ATK 535%
Lv 12: ATK 561%
Undercovering Fire
Undercovering Fire

[Physical damage] Fires bursts of shots into a dense group of enemies

Target: Up to 6 enemies 9m away and within a 2.5m radius
Cast Time: 0.733 sec
Hold Time: 4 sec
Cooldown: 15 sec
Chance to [Fear] 25%
Lv 9: ATK 313%
Lv 10: ATK 330%
Lv 11: ATK 346%
Lv 12: ATK 363%
Precision Strike
Precision Strike

[Physical damage] Aims carefully at enemies, striking him in a critical area

Target: 1 enemy within a range of 14m
Cast Time: 2.6 sec
Hold Time: 0.77 sec
Cooldown: 20 sec
Lv 9: ATK 712%
Lv 10: ATK 750%
Lv 11: ATK 787%
Lv 12: ATK 825%
Kneeling Shot Rifle Hold move

A kneeling stance for the rifle. It has very good accuracy with long range but forces the user to remain immobile while firing.

ATK +20%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 187
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 60
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD -100% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 18m · Single · Ground & Air | Level 25 Bonus: ASPD +8% ACC +35 Crit +18%
Charging Shot
Charging Shot

[Physical damage] Fires an explosive shot that blows enemies away

Target: 1 enemy within a range of 19m
Cast Time: 2 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: ATK 408%
Lv 11: ATK 428%
Lv 12: ATK 448%
Pierce
Pierce

[Physical damage] Shoots down the immediate line of enemies

Target: Range 0-19 m | Width 5 m | Up to 8 enemies
Cast Time: 2.6 sec
Hold Time: 1.13 sec
Cooldown: 10 sec
Lv 10: ATK 218%
Lv 11: ATK 228%
Lv 12: ATK 239%
Execution Shooter
Execution Shooter

[Physical damage] A carefully aimed shot that attacks enemies in a critical area

Target: 1 enemy within a range of 20m
Cast Time: 3 sec
Hold Time: 2.7 sec
Cooldown: 60 sec
Lv 10: ATK 1518%
Lv 11: ATK 1593%
Lv 12: ATK 1669%
Encounter shot Rifle Veteran

A shooting stance which can attack adjacent enemies using the bayonet
A rare stance manual, obtainable only from boss drops

ATK +0%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 230
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 30
Immunity 0
Lightning RES 0
Magic DEF 0
Block 10
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 13.5m · Single · Ground & Air | Level 25 Bonus: ASPD +10% ACC +30 Crit +6% Block +10
Glint
Glint

[Physical damage] Stabs enemy before finishing off with an assault using the butt of the bayonet

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.03 sec
Cooldown: 0 sec
Chance to [Mortal Wound] 25%
Lv 10: ATK 466%
Lv 11: ATK 489%
Lv 12: ATK 512%
Bayonet Assault
Bayonet Assault

[Physical damage] Starts with a blade assault before finishing with a shot to the head

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.6 sec
Cooldown: 0 sec
Chance to [Stun] 50%
Lv 10: ATK 330%
Lv 11: ATK 346%
Lv 12: ATK 363%
Incising Attack
Incising Attack

[Physical damage] Stabs the enemy twice before opening fire

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 4.3 sec
Cooldown: 10 sec
Chance to [Mortal Wound] 33%
Lv 10: ATK 750%
Lv 11: ATK 787%
Lv 12: ATK 825%
Shooting Star
Shooting Star

[Physical damage] Before moving closer to finish enemy off with a stab, it fires successive shots

Target: 1 enemy
Cast Time: 1 sec
Hold Time: 4.6 sec
Cooldown: 20 sec
Chance to [Mortal Wound] 50% · Ignores DEF 50
Lv 10: ATK 1418%
Lv 11: ATK 1488%
Lv 12: ATK 1559%
Shotgun Blaster Shotgun

A marksmanship stance for a shotgun. It is faster than a rifle but its accuracy is lower. It allows the user to attack several enemies simultaneously.

ATK -20%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 190
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 20
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 11.25m · Splash 100% · Up to 4 targets · Ground & Air | Level 25 Bonus: ASPD +12% ACC +40 Crit +6%
Menace Shot
Menace Shot

Strikes terror into enemies by firing a blank cartridge into the air

Target: Range 8 m | Up to 15 enemies
Cast Time: 1.5 sec
Hold Time: 0.83 sec
Cooldown: 0 sec
Lv 10: Chance to [Fear] 66% for 20 sec
Lv 11: Chance to [Fear] 66% for 21 sec
Lv 12: Chance to [Fear] 66% for 22 sec
Implosion
Implosion

[Physical damage] At immediate enemy, it fires a powerful shot

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.3 sec
Cooldown: 10 sec
Lv 10: ATK 1360%
Lv 11: ATK 1428%
Lv 12: ATK 1496%
Claymore
Claymore

[Physical damage] Fires a powerful shot at a distant enemy

Target: Range 0-12 m | Radius 3 m | Up to 8 enemies
Cast Time: 1.5 sec
Hold Time: 1.8 sec
Cooldown: 20 sec
Lv 10: ATK 648%
Lv 11: ATK 680%
Lv 12: ATK 712%
Epee Garde Rapier

The piercing stance using the Rapier. It has a high ATK SPD and precise piercing ability, and thus causes great damage.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
2 Hits · Range 2m · Splash 80% · Up to 1 target · Ground | Level 25 Bonus: ASPD +16% Crit +20%
Fente
Fente

[Physical damage] A lightning-quick attack that takes enemies by surprise and pierces him deeply. It has a longer range than other stabbing attacks.

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 1.85 sec
Cooldown: 0 sec
Lv 10: ATK 811%
Lv 11: ATK 852%
Lv 12: ATK 893%
Sept Etoiles
Sept Etoiles

[Physical damage] Rapidly pierces enemies and forces him to retreat

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.97 sec
Cooldown: 10 sec
ATK to [Soft Armor] +100%
Lv 10: ATK 1304%
Lv 11: ATK 1369%
Lv 12: ATK 1434%
Balestra Fente
Balestra Fente

[Physical damage] An advanced form of the Fente, accompanied by a surprising leap and powerful lunge

Target: Range 0-5.5 m | Width 3 m | Up to 3 enemies
Cast Time: 0 sec
Hold Time: 3.03 sec
Cooldown: 15 sec
Lv 10: ATK 1026%
Lv 11: ATK 1077%
Lv 12: ATK 1128%
Cent-Ennui
Cent-Ennui

[Physical damage] Attacks enemies with a series of violent piercing movements

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.5 sec
Cooldown: 20 sec
Lv 10: ATK 2560%
Lv 11: ATK 2688%
Lv 12: ATK 2816%
Sabre Garde Rapier

A slashing stance using the Rapier. Increases attack speed and evasion.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 160
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Evasion 15%
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
2 Hits · Range 1.75m · Splash 80% · Up to 1 target · Ground | Level 25 Bonus: ASPD +8% Evasion +15%
Tete
Tete

[Physical damage] Strikes enemies with the sword hilt before delivering a damaging slash

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 0 sec
Chance to [Stun] 25%
Lv 10: ATK 702%
Lv 11: ATK 737%
Lv 12: ATK 772%
Evasion
Evasion

Increase your ability to evade Attack for a limited time

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration 30 sec · Evasion +20
Lv 11: Duration 30 sec · ATK SPD +5% · Evasion +21
Lv 12: Duration 30 sec · ATK SPD +10% · Evasion +23
Attaque Compose
Attaque Compose

[Physical damage] A rapid series of merciless slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.87 sec
Cooldown: 10 sec
ATK to [Light Armor] +50%
Lv 10: ATK 1266%
Lv 11: ATK 1329%
Lv 12: ATK 1392%
Esquive Touch
Esquive Touch

[Physical damage] A series of rapid slashes followed by a powerful stab to finish enemies off

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.9 sec
Cooldown: 20 sec
Lv 10: ATK 2608%
Lv 11: ATK 2738%
Lv 12: ATK 2868%
Advance Garde Rapier + Pistol Veteran

A simple but unique stance which uses a Rapier and Pistol. Its attack is fast and strong.
A rare stance manual, obtainable only from boss drops

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 244
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
3 Hits · Single · Ground | Level 25 Bonus: ASPD +20% Crit +10%
Arme Bullet
Arme Bullet

[Physical damage] Shoots 5 times consecutively with the pistol in the left hand. This can be used as a normal attack.

Target: 1 enemy within a range of 8m
Cast Time: 1.433 sec
Hold Time: 1.53 sec
Cooldown: 0 sec
Lv 10: ATK 658%
Lv 11: ATK 690%
Lv 12: ATK 723%
Croix Fente
Croix Fente

[Physical damage] Slashes enemy and finishes him off with a powerful stab

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK 940%
Lv 11: ATK 987%
Lv 12: ATK 1034%
Entrer en Lices
Entrer en Lices

[Physical damage] Shoots enemies 5 times before stabbing him to his end. Can also be used on airborne enemies.

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 4.53 sec
Cooldown: 15 sec
Lv 10: ATK 1876%
Lv 11: ATK 1969%
Lv 12: ATK 2063%
Mortal Eternity
Mortal Eternity

[Physical damage] Slashes enemies mercilessly for 8 hits before finishing with a fatal bullet

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.6 sec
Cooldown: 20 sec
Ignores DEF 50
Lv 10: ATK 3060%
Lv 11: ATK 3213%
Lv 12: ATK 3366%
Back-Guard Sword

The basic stance for fencing. A well-balanced attack and defence stance. Improves both ATK SPD and Block.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 100
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block 14
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
1 Hit · Single · Ground | Level 25 Bonus: ASPD +3% Block +14
Deep Straight
Deep Straight

[Physical damage] Impales the enemy on a sword before delivering a powerful kick

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.67 sec
Cooldown: 0 sec
Lv 10: ATK 656%
Lv 11: ATK 688%
Lv 12: ATK 721%
Earth Tremor
Earth Tremor

[Physical damage] Plunges sword into enemy while airborne

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.2 sec
Cooldown: 10 sec
Lv 10: ATK 576%
Lv 11: ATK 604%
Lv 12: ATK 633%
Penta-Train
Penta-Train

[Physical damage] A series of aggressive attacks that pushes the enemy back

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.4 sec
Cooldown: 15 sec
ATK to [Soft Armor] +100%
Lv 10: ATK 938%
Lv 11: ATK 984%
Lv 12: ATK 1031%
Vortex Slash
Vortex Slash

[Physical damage] Make a series of fast and powerful attacks

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.4 sec
Cooldown: 20 sec
Lv 10: ATK 1980%
Lv 11: ATK 2079%
Lv 12: ATK 2178%
High-Guard Sword + Shield

A defensive stance for fencing together with use of a shield. Greatly improves Block.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 130
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block 24
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
1 Hit · Single · Ground | Level 25 Bonus: Block +24
Slash Down
Slash Down

[Physical damage] Delivers downward slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK 458%
Lv 11: ATK 480%
Lv 12: ATK 503%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration 10 sec · Move SPD -30% · Block +35
Lv 11: Duration 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration 10 sec · Move SPD -30% · Block +41 · DR +1
Pommel
Pommel

[Physical damage] Strike the head of enemy with the pommel of sword repeatedly. It overwhelms the DEF of small or medium enemies, but is ineffective on large enemies.

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.78 sec
Cooldown: 10 sec
Ignores DEF of [Small] and [Medium] enemies
Lv 10: ATK 1070%
Lv 11: ATK 1123%
Lv 12: ATK 1177%
Stunning Skewer
Stunning Skewer

[Physical damage] Stuns the enemy with a blow from the shield before advancing upon him with a sword

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.45 sec
Cooldown: 20 sec
Chance to [Stun] 25%
Lv 10: ATK 1252%
Lv 11: ATK 1314%
Lv 12: ATK 1377%
Crusader Sword + Shield Expert

Ultimate defensive Stance: Protects body with shield
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Taurus symbol

ATK +30%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 162
Penetration 0
Ice RES 0
Shoot DEF -20%
Accuracy 50
Immunity 10
Lightning RES 0
Magic DEF 0
Block 25
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF -20%
1 Hit · Single · Ground | Level 25 Bonus: ASPD +15% ACC +15 Crit +30% Block +25 Penetration +5 Immunity +15
The Sieger
The Sieger

Reduces Knockdown time by lowering body

Cast Time: 1.133 sec
Hold Time: 1.1 sec
Cooldown: 30 sec
Lv 9: Duration 45 sec · Knockdown time -45%
Lv 10: Duration 45 sec · Knockdown time -50%
Lv 11: Duration 45 sec · Knockdown time -60%
Lv 12: Duration 45 sec · Knockdown time -70%
Temple Breaker
Temple Breaker

[Physical damage] Hold the weapon with two hands and swing it horizontally

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.63 sec
Cooldown: 20 sec
Ignores DEF 40 · Ignores Block · Shield DEF -50% · Chance to [Armor Crasher] 80%
Lv 9: ATK 630%
Lv 10: ATK 664%
Lv 11: ATK 697%
Lv 12: ATK 730%
Defiant Aura
Defiant Aura

[Mental damage] Damages surrounding enemies by releasing the collected energy

Target: Range 8 m | Up to 8 enemies
Cast Time: 0 sec
Hold Time: 2.27 sec
Cooldown: 15 sec
Chance to [Slow] 100%
Lv 9: ATK 153%
Lv 10: ATK 162%
Lv 11: ATK 170%
Lv 12: ATK 178%
Atomic Slash
Atomic Slash

[Physical damage] Strike down enemy with 5 strong attacks

Target: 1 enemy
vs Armor: Soft +10% Metal +25%
Cast Time: 0 sec
Hold Time: 3.7 sec
Cooldown: 20 sec
Lv 9: ATK 2348% · Ignores DEF 50 · Ignores Block · Shield DEF -50% · 16% chance to ATK x1.5 times · Chance to [Stun] 100%
Lv 10: ATK 2472% · Ignores DEF 50 · Ignores Block · Shield DEF -50% · 18% chance to ATK x1.5 times · Chance to [Stun] 100%
Lv 11: ATK 2595% · Ignores DEF 50 · Ignores Block · Shield DEF -50% · 25% chance to ATK x1.5 times · Chance to [Stun] 100%
Lv 12: ATK 2719% · Ignores DEF 50 · Ignores Block · Shield DEF -50% · 25% chance to ATK x1.5 times · Chance to [Stun] 100%
Sacred Protection
Sacred Protection

Add holy energy to your shield to increase DEF to its maximum level. However, Move SPD will be slowed, and skills cannot be used while it is active.

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 40 sec
Lv 9: Duration 30 sec · Move SPD -20% · Decreases all damage by 18% · HP increases based on shield DEF and CON (Including the increase from the Item) · Cancel Ignoring Block
Lv 10: Duration 30 sec · Move SPD -20% · Decreases all damage by 20% · HP increases based on shield DEF and CON (Including the increase from the Item) · Cancel Ignoring Block
Lv 11: Duration 30 sec · Move SPD -20% · Decreases all damage by 22% · HP increases based on shield DEF and CON (Including the increase from the Item) · Cancel Ignoring Block · DR +1
Lv 12: Duration 30 sec · Move SPD -20% · Immunity +10 · Decreases all damage by 24% · HP increases based on shield DEF and CON (Including the increase from the Item) · Cancel Ignoring Block · DR +1