Catherine (DEX)

Catherine (DEX)

Armor:Coat

Overview

The daughter of Dr. Torsche. She died when she was just a child but Dr. Torsche created an automated robot to resurrect her (DEX). She can use most stances. She has the exclusive skill, Doll Dream.

Base Stats

STR50
AGI50
CON50
DEX80
INT50
CHA50
Total: 330
Doll DreamJob Skill: Doll Dream

Catherine unleashes her desired potential ability

Cast Time: 0.7 sec
Hold Time: 1.33 sec
Cooldown: 45 sec
Lv 10: Duration: 250 sec · Chance to [Curse of Doll] 5% (1% to monster) with normal attack · Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT)
Lv 11: Duration: 275 sec · Chance to [Curse of Doll] 5% (2% to monster) with normal attack · Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT) · AR +1
Lv 12: Duration: 300 sec · Chance to [Curse of Doll] 5% (3% to monster) with normal attack · Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT) · AR +1

Weapons & Stances

Bare hands:Bare Knuckle
Pistol + Pistol:Double-Gun Shot
Rapier + Pistol:Advance Garde
Sword + Shield:Back-Guard, High-Guard
Blunt + Shield:Back-Guard, High-Guard

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD167
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Single · Ground
Aiming Shot

A markmanship stance using the Pistol. Short barrel of a pistol results in its poor accuracy. This stance attempts to compensate for this weakness.

ATK+0%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD150
Penetration0
Ice RES0
Shoot DEF0
Accuracy50
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 9m · Single · Ground & Air|Level 25 Bonus:ASPD +12%ACC +30Crit +16%
Plumbullet shot
Plumbullet shot

Fires a poisonous bullet

Target: 1 enemy within a range of 9m
Cast Time: 1.3 sec
Hold Time: 1.23 sec
Cooldown: 0 sec
Lv 10: ATK: 224%
Lv 11: ATK: 235%
Lv 12: ATK: 246%
Double Firing
Double Firing

Fire two rapid shots consecutively

Target: 1 enemy within a range of 9m
Cast Time: 0.8 sec
Hold Time: 1.6 sec
Cooldown: 0 sec
Lv 10: ATK: 478%
Lv 11: ATK: 501%
Lv 12: ATK: 525%
Snap Shot
Snap Shot

Shoots 5 targets within a certain area

Target: Range 0-9 m | Radius 3 m | Up to 5 enemies
Cast Time: 0.433 sec
Hold Time: 2.27 sec
Cooldown: 15 sec
Lv 10: ATK: 298%
Lv 11: ATK: 312%
Lv 12: ATK: 327%
Zero-In
Zero-In

Fires rapidly at a single enemy

Target: 1 enemy within a range of 9m
Cast Time: 1 sec
Hold Time: 4.6 sec
Cooldown: 20 sec
Lv 10: ATK: 1546%
Lv 11: ATK: 1623%
Lv 12: ATK: 1700%
Freestyle Shot

A one-handed pistol stance. Although it has a poor accuracy, it allows for quick firing.

ATK+0%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD130
Penetration0
Ice RES0
Shoot DEF0
Accuracy20
Immunity0
Lightning RES0
Magic DEF0
Evasion5%
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 9m · Single · Ground & Air|Level 25 Bonus:ASPD +16%ACC +25Crit +6%Evasion +5%
Westraid
Westraid

Increases your shooting speed but sacrifices accuracy. A change of stance will cause you to lose this effect.

Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration: 60 sec · ATK SPD +16% · ACC -25
Lv 11: Duration: 63 sec · ATK SPD +16% · ACC -23 · AR +1
Lv 12: Duration: 66 sec · ATK SPD +17% · ACC -22 · AR +1
Triple Firing
Triple Firing

A rapid attack of 3 shots

Target: 1 enemy within a range of 9m
Cast Time: 1 sec
Hold Time: 1.3 sec
Cooldown: 7 sec
Lv 10: ATK: 616%
Lv 11: ATK: 646%
Lv 12: ATK: 677%
Quick and Dead
Quick and Dead

Fires randomly at a group of enemies

Target: Range 0-9 m | Radius 3 m | Up to 5 enemies
Cast Time: 1 sec
Hold Time: 3.73 sec
Cooldown: 14 sec
Lv 10: ATK: 782%
Lv 11: ATK: 821%
Lv 12: ATK: 860%
Double-Gun Shot

A stance for the dual pistols. It has the poorest accuracy but the fastest firing speed.

ATK+0%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD200
Penetration0
Ice RES0
Shoot DEF0
Accuracy0
Immunity0
Lightning RES0
Magic DEF0
Evasion5%
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Single · Ground & Air|Level 25 Bonus:ASPD +20%ACC +35Evasion +5%
Westraid
Westraid

Increases your shooting speed but sacrifices accuracy. A change of stance will cause you to lose this effect.

Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration: 60 sec · ATK SPD +16% · ACC -25
Lv 11: Duration: 63 sec · ATK SPD +16% · ACC -23 · AR +1
Lv 12: Duration: 66 sec · ATK SPD +17% · ACC -22 · AR +1
Bloody Overdrive
Bloody Overdrive

Fires mercilessly in all directions at surrounding enemies

Target: Range 0-7.5 m | Up to 8 enemies
Cast Time: 1.6 sec
Hold Time: 3.57 sec
Cooldown: 10 sec
Lv 10: ATK: 468%
Lv 11: ATK: 491%
Lv 12: ATK: 514%
Quattro Firing
Quattro Firing

Fires 4 rapid shots at a single enemy

Target: 1 enemy within a range of 9m
Cast Time: 1.033 sec
Hold Time: 2.07 sec
Cooldown: 15 sec
Lv 10: ATK: 1192%
Lv 11: ATK: 1251%
Lv 12: ATK: 1311%
R.I.P.
R.I.P.

Fires a series of rapid shots at an enemy with dual pistols

Target: 1 enemy within a range of 9m
Cast Time: 1 sec
Hold Time: 3.53 sec
Cooldown: 20 sec
Lv 10: ATK: 1892%
Lv 11: ATK: 1986%
Lv 12: ATK: 2081%
Standing Shot

A basic standing stance for a rifle. It has both accuracy and speed.

ATK+0%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD187
Penetration0
Ice RES0
Shoot DEF0
Accuracy50
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 13.5m · Single · Ground & Air|Level 25 Bonus:ASPD +8%ACC +30Crit +9%
Birdfall
Birdfall

A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 14m
Cast Time: 0.8 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 9: ATK: 1077%
Lv 10: ATK: 1134%
Lv 11: ATK: 1190%
Lv 12: ATK: 1247%
Blind Flash
Blind Flash

Fires flares to reduce enemy accuracy

Target: Range 3-14 m | Radius 4 m | Up to 15 enemies
Cast Time: 1.333 sec
Hold Time: 0.97 sec
Cooldown: 0 sec
Lv 9: Chance to [Darkness] 80% for 19 sec
Lv 10: Chance to [Darkness] 80% for 20 sec
Lv 11: Chance to [Darkness] 80% for 21 sec
Lv 12: Chance to [Darkness] 80% for 22 sec
Head Shot
Head Shot

Targets head of enemy with a critical shot

Target: 1 enemy within a range of 14m
Cast Time: 1.9 sec
Hold Time: 0.97 sec
Cooldown: 10 sec
Lv 9: ATK: 484%
Lv 10: ATK: 509%
Lv 11: ATK: 535%
Lv 12: ATK: 561%
Undercovering Fire
Undercovering Fire

Fires bursts of shots into a dense group of enemies

Target: Up to 6 enemies 9m away and within a 2.5m radius
Cast Time: 0.733 sec
Hold Time: 4 sec
Cooldown: 15 sec
Lv 9: ATK: 313%
Lv 10: ATK: 330%
Lv 11: ATK: 346%
Lv 12: ATK: 363%
Precision Strike
Precision Strike

Aims carefully at enemies, striking him in a critical area

Target: 1 enemy within a range of 14m
Cast Time: 2.6 sec
Hold Time: 0.77 sec
Cooldown: 20 sec
Lv 9: ATK: 712%
Lv 10: ATK: 750%
Lv 11: ATK: 787%
Lv 12: ATK: 825%
Kneeling Shot Hold move

A kneeling stance for the rifle. It has very good accuracy with long range but forces the user to remain immobile while firing.

ATK+20%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD187
Penetration0
Ice RES0
Shoot DEF0
Accuracy60
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD-100%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 18m · Single · Ground & Air|Level 25 Bonus:ASPD +8%ACC +35Crit +18%
Charging Shot
Charging Shot

Fires an explosive shot that blows enemies away

Target: 1 enemy within a range of 19m
Cast Time: 2 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: ATK: 408%
Lv 11: ATK: 428%
Lv 12: ATK: 448%
Pierce
Pierce

Shoots down the immediate line of enemies

Target: Range 0-19 m | Width 5 m | Up to 8 enemies
Cast Time: 2.6 sec
Hold Time: 1.13 sec
Cooldown: 10 sec
Lv 10: ATK: 218%
Lv 11: ATK: 228%
Lv 12: ATK: 239%
Execution Shooter
Execution Shooter

A carefully aimed shot that attacks enemies in a critical area

Target: 1 enemy within a range of 20m
Cast Time: 3 sec
Hold Time: 2.7 sec
Cooldown: 60 sec
Lv 10: ATK: 1518%
Lv 11: ATK: 1593%
Lv 12: ATK: 1669%
Encounter shot

A shooting stance which can attack adjacent enemies using the bayonet
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+0%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD230
Penetration0
Ice RES0
Shoot DEF0
Accuracy30
Immunity0
Lightning RES0
Magic DEF0
Block10
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 13.5m · Single · Ground & Air|Level 25 Bonus:ASPD +10%ACC +30Crit +6%Block +10
Glint
Glint

Stabs enemy before finishing off with an assault using the butt of the bayonet

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.03 sec
Cooldown: 0 sec
Lv 10: ATK: 466%
Lv 11: ATK: 489%
Lv 12: ATK: 512%
Bayonet Assault
Bayonet Assault

Starts with a blade assault before finishing with a shot to the head

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.6 sec
Cooldown: 0 sec
Lv 10: ATK: 330%
Lv 11: ATK: 346%
Lv 12: ATK: 363%
Incising Attack
Incising Attack

Stabs the enemy twice before opening fire

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 4.3 sec
Cooldown: 10 sec
Lv 10: ATK: 750%
Lv 11: ATK: 787%
Lv 12: ATK: 825%
Shooting Star
Shooting Star

Before moving closer to finish enemy off with a stab, it fires successive shots

Target: 1 enemy
Cast Time: 1 sec
Hold Time: 4.6 sec
Cooldown: 20 sec
Lv 10: ATK: 1418%
Lv 11: ATK: 1488%
Lv 12: ATK: 1559%
Shotgun Blaster

A marksmanship stance for a shotgun. It is faster than a rifle but its accuracy is lower. It allows the user to attack several enemies simultaneously.

ATK-20%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD190
Penetration0
Ice RES0
Shoot DEF0
Accuracy20
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 11.25m · Splash 100% · Up to 4 targets · Ground & Air|Level 25 Bonus:ASPD +12%ACC +40Crit +6%
Menace Shot
Menace Shot

Strikes terror into enemies by firing a blank cartridge into the air

Target: Range 8 m | Up to 15 enemies
Cast Time: 1.5 sec
Hold Time: 0.83 sec
Cooldown: 0 sec
Lv 10: Chance to [Fear] 66% for 20 sec
Lv 11: Chance to [Fear] 66% for 21 sec
Lv 12: Chance to [Fear] 66% for 22 sec
Implosion
Implosion

At immediate enemy, it fires a powerful shot

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.3 sec
Cooldown: 10 sec
Lv 10: ATK: 1360%
Lv 11: ATK: 1428%
Lv 12: ATK: 1496%
Claymore
Claymore

Fires a powerful shot at a distant enemy

Target: Range 0-12 m | Radius 3 m | Up to 8 enemies
Cast Time: 1.5 sec
Hold Time: 1.8 sec
Cooldown: 20 sec
Lv 10: ATK: 648%
Lv 11: ATK: 680%
Lv 12: ATK: 712%
Epee Garde

The piercing stance using the Rapier. It has a high ATK SPD and precise piercing ability, and thus causes great damage.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Range 2m · Splash 80% · Up to 1 target · Ground|Level 25 Bonus:ASPD +16%Crit +20%
Fente
Fente

A lightning-quick attack that takes enemies by surprise and pierces him deeply. It has a longer range than other stabbing attacks.

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 1.85 sec
Cooldown: 0 sec
Lv 10: ATK: 811%
Lv 11: ATK: 852%
Lv 12: ATK: 893%
Sept Etoiles
Sept Etoiles

Rapidly pierces enemies and forces him to retreat

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.97 sec
Cooldown: 10 sec
Lv 10: ATK: 1304%
Lv 11: ATK: 1369%
Lv 12: ATK: 1434%
Balestra Fente
Balestra Fente

An advanced form of the Fente, accompanied by a surprising leap and powerful lunge

Target: Range 0-5.5 m | Width 3 m | Up to 3 enemies
Cast Time: 0 sec
Hold Time: 3.03 sec
Cooldown: 15 sec
Lv 10: ATK: 1026%
Lv 11: ATK: 1077%
Lv 12: ATK: 1128%
Cent-Ennui
Cent-Ennui

Attacks enemies with a series of violent piercing movements

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.5 sec
Cooldown: 20 sec
Lv 10: ATK: 2560%
Lv 11: ATK: 2688%
Lv 12: ATK: 2816%
Sabre Garde

A slashing stance using the Rapier. Increases attack speed and evasion.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD160
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Evasion15%
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Range 1.75m · Splash 80% · Up to 1 target · Ground|Level 25 Bonus:ASPD +8%Evasion +15%
Tete
Tete

Strikes enemies with the sword hilt before delivering a damaging slash

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 0 sec
Lv 10: ATK: 702%
Lv 11: ATK: 737%
Lv 12: ATK: 772%
Evasion
Evasion

Increase your ability to evade Attack for a limited time

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration: 30 sec · Evasion +20%
Lv 11: Duration: 30 sec · ATK SPD +5% · Evasion +21%
Lv 12: Duration: 30 sec · ATK SPD +10% · Evasion +23%
Attaque Compose
Attaque Compose

A rapid series of merciless slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.87 sec
Cooldown: 10 sec
Lv 10: ATK: 1266%
Lv 11: ATK: 1329%
Lv 12: ATK: 1392%
Esquive Touch
Esquive Touch

A series of rapid slashes followed by a powerful stab to finish enemies off

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.9 sec
Cooldown: 20 sec
Lv 10: ATK: 2608%
Lv 11: ATK: 2738%
Lv 12: ATK: 2868%
Advance Garde

A simple but unique stance which uses a Rapier and Pistol. Its attack is fast and strong.
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD244
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
3 Hits · Single · Ground|Level 25 Bonus:ASPD +20%Crit +10%
Arme Bullet
Arme Bullet

Shoots 5 times consecutively with the pistol in the left hand. This can be used as a normal attack.

Target: 1 enemy within a range of 8m
Cast Time: 1.433 sec
Hold Time: 1.53 sec
Cooldown: 0 sec
Lv 10: ATK: 658%
Lv 11: ATK: 690%
Lv 12: ATK: 723%
Croix Fente
Croix Fente

Slashes enemy and finishes him off with a powerful stab

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK: 940%
Lv 11: ATK: 987%
Lv 12: ATK: 1034%
Entrer en Lices
Entrer en Lices

Shoots enemies 5 times before stabbing him to his end. Can also be used on airborne enemies.

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 4.53 sec
Cooldown: 15 sec
Lv 10: ATK: 1876%
Lv 11: ATK: 1969%
Lv 12: ATK: 2063%
Mortal Eternity
Mortal Eternity

Slashes enemies mercilessly for 8 hits before finishing with a fatal bullet

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.6 sec
Cooldown: 20 sec
Lv 10: ATK: 3060%
Lv 11: ATK: 3213%
Lv 12: ATK: 3366%
Back-Guard

The basic stance for fencing. A well-balanced attack and defence stance. Improves both ATK SPD and Block.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD100
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block14
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
1 Hit · Single · Ground|Level 25 Bonus:ASPD +3%Block +14
Deep Straight
Deep Straight

Impales the enemy on a sword before delivering a powerful kick

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.67 sec
Cooldown: 0 sec
Lv 10: ATK: 656%
Lv 11: ATK: 688%
Lv 12: ATK: 721%
Earth Tremor
Earth Tremor

Plunges sword into enemy while airborne

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.2 sec
Cooldown: 10 sec
Lv 10: ATK: 576%
Lv 11: ATK: 604%
Lv 12: ATK: 633%
Penta-Train
Penta-Train

A series of aggressive attacks that pushes the enemy back

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.4 sec
Cooldown: 15 sec
Lv 10: ATK: 938%
Lv 11: ATK: 984%
Lv 12: ATK: 1031%
Vortex Slash
Vortex Slash

Make a series of fast and powerful attacks

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.4 sec
Cooldown: 20 sec
Lv 10: ATK: 1980%
Lv 11: ATK: 2079%
Lv 12: ATK: 2178%
High-Guard

A defensive stance for fencing together with use of a shield. Greatly improves Block.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD130
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block24
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
1 Hit · Single · Ground|Level 25 Bonus:Block +24
Slash Down
Slash Down

Delivers downward slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK: 458%
Lv 11: ATK: 480%
Lv 12: ATK: 503%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration: 10 sec · Move SPD -30% · Block +35
Lv 11: Duration: 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration: 10 sec · Move SPD -30% · Block +41 · DR +1
Pommel
Pommel

Strike the head of enemy with the pommel of sword repeatedly. It overwhelms the DEF of small or medium enemies, but is ineffective on large enemies.

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.78 sec
Cooldown: 10 sec
Lv 10: ATK: 1070%
Lv 11: ATK: 1123%
Lv 12: ATK: 1177%
Stunning Skewer
Stunning Skewer

Stuns the enemy with a blow from the shield before advancing upon him with a sword

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.45 sec
Cooldown: 20 sec
Lv 10: ATK: 1252%
Lv 11: ATK: 1314%
Lv 12: ATK: 1377%