Catherine (INT)

Catherine (INT)

Armor:Robe

Overview

The daughter of Dr. Torsche. She died when she was just a child but Dr. Torsche created an automated robot to resurrect her (INT). She can use most stances. She has the exclusive skill, Doll Dream.

Base Stats

STR50
AGI50
CON50
DEX50
INT80
CHA50
Total: 330
Doll DreamJob Skill: Doll Dream

Catherine unleashes her desired potential ability

Cast Time: 0.7 sec
Hold Time: 1.33 sec
Cooldown: 45 sec
Lv 10: Duration: 250 sec · Chance to [Curse of Doll] 5% (1% to monster) with normal attack · Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT)
Lv 11: Duration: 275 sec · Chance to [Curse of Doll] 5% (2% to monster) with normal attack · Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT) · AR +1
Lv 12: Duration: 300 sec · Chance to [Curse of Doll] 5% (3% to monster) with normal attack · Increases stats (main stat, CON and AGI) according to main stat (STR or DEX or INT) · AR +1

Weapons & Stances

Bare hands:Bare Knuckle
Fire Bracelet:Possession Fire
Ice Bracelet:Possession Ice
Lightning Bracelet:Possession Lightning
Sword + Shield:Back-Guard, High-Guard
Blunt + Shield:Back-Guard, High-Guard

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD167
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Single · Ground
Possession Fire

A basic stance for Fire spells. Beginner-middle Fire spells can be used.

ATK+25%
Ignore DEF0%
Fire RES15
Melee DEF0
ASPD170
Penetration0
Ice RES-25
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 9m · Single · Ground & Air
Fireball
Fireball

Casts a devastating fireball that incinerates all enemies in its path

Target: Range 1.5-8 m | Radius 3 m | Up to 5 enemies
Cast Time: 0.9 sec
Hold Time: 1.33 sec
Cooldown: 0 sec
Lv 10: ATK: 229%
Lv 11: ATK: 241%
Lv 12: ATK: 253%
Burning Hands
Burning Hands

Imbues the attacks of allies with additional fire damage and grants them resistance to fire

Target: Range 12 m | All squad members
Cast Time: 0.367 sec
Hold Time: 1.7 sec
Cooldown: 0 sec
Lv 10: Duration: 200 sec · Fire ATK +40 · Fire RES +15
Lv 11: Duration: 210 sec · Fire ATK +43 · Fire RES +15
Lv 12: Duration: 220 sec · Fire ATK +46 · Fire RES +15
Flame Ground
Flame Ground

Sets [Flame Ground] inflicting constant Fire ATK

Target: Applied to targeted location
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 15 sec
Lv 10: ATK: 1778%
Lv 11: ATK: 1866%
Lv 12: ATK: 1955%
Evocation Fire

A high level stance for Fire spells. However, the character using this stance may only move at normal walking speed.

ATK+0%
Ignore DEF0%
Fire RES30
Melee DEF0
ASPD227
Penetration0
Ice RES-50
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Single · Ground & Air
Hell Breath
Hell Breath

To set enemies ablaze, it causes a jet of flame to burst forth from your hands

Target: Range 0-6 m | Angle 6 degrees | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 0 sec
Lv 10: ATK: 552%
Lv 11: ATK: 579%
Lv 12: ATK: 607%
Infernal Flames
Infernal Flames

A pillar of Flames of Hell blazes up from the ground, incinerating all enemies within range

Target: Range 5 m | Up to 8 enemies
Cast Time: 2.967 sec
Hold Time: 1.53 sec
Cooldown: 7.5 sec
Lv 10: ATK: 718%
Lv 11: ATK: 753%
Lv 12: ATK: 789%
Meteor Strike
Meteor Strike

Brings a blazing meteor down upon the heads of your enemies

Target: Range 1.5-8 m | Radius 6 m | Up to 15 enemies
Cast Time: 7 sec
Hold Time: 2.47 sec
Cooldown: 20 sec
Lv 10: ATK: 2018%
Lv 11: ATK: 2118%
Lv 12: ATK: 2219%
Domination Fire

An advanced stance using Fire spells. However, the character using this stance will suffer a decreased Move SPD.
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+25%
Ignore DEF0%
Fire RES50
Melee DEF0
ASPD217
Penetration0
Ice RES-75
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD-60%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Splash 100% · Up to 2 targets · Ground & Air
Firewall
Firewall

Summons a wall of fire

Target: Range 0-8 m | Width 4 m | Up to 8 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK: 956%
Lv 11: ATK: 1003%
Lv 12: ATK: 1051%
Lava Plasma
Lava Plasma

Increases attack and fire resistance, but decreases ice resistance

Target: Range 12 m | All squad members
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration: 200 sec · Fire ATK +70 · Fire RES +30 · Ice RES -20
Lv 11: Duration: 210 sec · Fire ATK +75 · Fire RES +30 · Ice RES -20
Lv 12: Duration: 220 sec · Fire ATK +80 · Fire RES +30 · Ice RES -20
Blazing Pillar
Blazing Pillar

Summons a huge pillar of fire that sets enemies ablaze

Target: Range 1.5-8 m | Radius 8 m | Up to 10 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 15 sec
Lv 10: ATK: 1010%
Lv 11: ATK: 1060%
Lv 12: ATK: 1111%
Volcanic Eruption
Volcanic Eruption

Creates a volcanic eruption by accumulating magma beneath the ground

Target: Range 2-10 m | Radius 8 m | Up to 15 enemies
Cast Time: 4.833 sec
Hold Time: 1.6 sec
Cooldown: 30 sec
Lv 10: ATK: 1782%
Lv 11: ATK: 1871%
Lv 12: ATK: 1960%
Possession Ice

A basic stance using beginner to middle class Ice spells

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES15
Shoot DEF0
Accuracy100
Immunity0
Lightning RES-25
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 9m · Single · Ground & Air
Freezing Spear
Freezing Spear

Creates a magical glacial spear that launches itself at enemies

Target: Up to 3 enemies 8m away and within a 1.75m radius
Cast Time: 0.9 sec
Hold Time: 1.33 sec
Cooldown: 0 sec
Lv 10: ATK: 324%
Lv 11: ATK: 340%
Lv 12: ATK: 356%
Chilling Touch
Chilling Touch

Imbues the attacks of allies with additional ice damage and grants them resistance to ice

Target: Range 12 m | All squad members
Cast Time: 0.367 sec
Hold Time: 1.7 sec
Cooldown: 0 sec
Lv 10: Duration: 200 sec · Ice ATK +40 · Ice RES +15
Lv 11: Duration: 210 sec · Ice ATK +43 · Ice RES +15
Lv 12: Duration: 220 sec · Ice ATK +46 · Ice RES +15
Frost Cloud
Frost Cloud

By surrounding them with a cloud of ice, it freezes enemies

Target: Up to 6 enemies 8m away and within a 3.5m radius
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 10 sec
Lv 10: ATK: 526%
Lv 11: ATK: 552%
Lv 12: ATK: 578%
Deluge
Deluge

Sets [Deluge] inflicting constant Ice ATK in the ground

Target: Applied to targeted location
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 15 sec
Lv 10: ATK: 1778%
Lv 11: ATK: 1866%
Lv 12: ATK: 1955%
Evocation Ice

A high level stance for Ice spells. However, the character using this stance may only move at normal walking speed.

ATK-25%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD227
Penetration0
Ice RES30
Shoot DEF0
Accuracy100
Immunity0
Lightning RES-50
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Single · Ground & Air
Refriger Wave
Refriger Wave

Freezes the ground under a group of enemies, inflicting ice damage

Target: Range 0-10 m | Width 3 m | Up to 10 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK: 434%
Lv 11: ATK: 455%
Lv 12: ATK: 477%
Absolute Zero
Absolute Zero

Powerful ice attack to one enemy

Target: 1 enemy within a range of 8m
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 10 sec
Lv 10: ATK: 1732%
Lv 11: ATK: 1818%
Lv 12: ATK: 1905%
Blizzard
Blizzard

Summons an ice storm that relentlessly attacks the enemy

Target: Applied to targeted location
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 25 sec
Lv 10: ATK: 1768%
Lv 11: ATK: 1856%
Lv 12: ATK: 1944%
Domination Ice

An advanced stance using Ice spells. However, the character using this stance will suffer a decreased Move SPD.
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD217
Penetration0
Ice RES50
Shoot DEF0
Accuracy100
Immunity0
Lightning RES-75
Magic DEF0
Block & Evasion
MSPD-60%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Splash 100% · Up to 2 targets · Ground & Air
Frozen Field
Frozen Field

Generates an aura of ice that freezes surroundings

Target: Range 8 m | Up to 12 enemies
Cast Time: 2.967 sec
Hold Time: 1.53 sec
Cooldown: 15 sec
Lv 10: ATK: 288%
Lv 11: ATK: 302%
Lv 12: ATK: 316%
Ice Plasma
Ice Plasma

Increases attack and ice resistance but decreases lightning resistance

Target: Range 12 m | All squad members
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration: 200 sec · Ice ATK +70 · Ice RES +30 · Lightning RES -20
Lv 11: Duration: 210 sec · Ice ATK +75 · Ice RES +30 · Lightning RES -20
Lv 12: Duration: 220 sec · Ice ATK +80 · Ice RES +30 · Lightning RES -20
Glacial Lance
Glacial Lance

Fires sharp ice projectiles at the target and surrounding enemies

Target: Range 1-8 m | Radius 2 m | Up to 3 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 15 sec
Lv 10: ATK: 1444%
Lv 11: ATK: 1516%
Lv 12: ATK: 1588%
Fridged Stroke
Fridged Stroke

Summons hail from the sky to rain down upon the enemies

Target: Range 2-10 m | Radius 6 m | Up to 10 enemies
Cast Time: 4.833 sec
Hold Time: 1.6 sec
Cooldown: 30 sec
Lv 10: ATK: 1512%
Lv 11: ATK: 1587%
Lv 12: ATK: 1663%
Possession Lightning

A basic stance using beginner to middle class Lightning spells

ATK+140%
Ignore DEF0%
Fire RES-25
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy0
Immunity0
Lightning RES15
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 9m · Single · Ground & Air
Lightning
Lightning

Strikes an enemy with a bolt of lightning

Target: 1 enemy within a range of 10m
Cast Time: 0.9 sec
Hold Time: 1.33 sec
Cooldown: 0 sec
Lv 10: ATK: 472%
Lv 11: ATK: 495%
Lv 12: ATK: 519%
Electric Charger
Electric Charger

Imbues the attacks of allies with additional electric damage and grants them resistance to electricity

Target: Range 12 m | All squad members
Cast Time: 0.367 sec
Hold Time: 1.7 sec
Cooldown: 0 sec
Lv 10: Duration: 200 sec · Lightning ATK +40 · Lightning RES +15
Lv 11: Duration: 210 sec · Lightning ATK +43 · Lightning RES +15
Lv 12: Duration: 220 sec · Lightning ATK +46 · Lightning RES +15
Shock Wave
Shock Wave

Electrocutes surrounding enemies by an electrical field

Target: Range 5 m | Up to 7 enemies
Cast Time: 2.967 sec
Hold Time: 1.53 sec
Cooldown: 15 sec
Lv 10: Chance to [Shock] 100% for 15 sec
Lv 11: Chance to [Shock] 100% for 15.5 sec
Lv 12: Chance to [Shock] 100% for 16 sec
Tornado Holding
Tornado Holding

Summon a [Tornado] to bombard enemies with lightning attacks

Target: Applied to targeted location
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 15 sec
Lv 10: ATK: 1778%
Lv 11: ATK: 1866%
Lv 12: ATK: 1955%
Evocation Lightning

A high level stance for Lightning spells. However, the character using this stance may only move at normal walking speed.

ATK+80%
Ignore DEF0%
Fire RES-50
Melee DEF0
ASPD227
Penetration0
Ice RES0
Shoot DEF0
Accuracy0
Immunity0
Lightning RES30
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Single · Ground & Air
Thunderstorm
Thunderstorm

Causes a thunderstorm to form over the caster, inflicting random lightning damage on enemies in the vicinity

Target: Range 1-10 m | Radius 4 m | Up to 8 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK: 328%
Lv 11: ATK: 344%
Lv 12: ATK: 360%
Chain Lightning
Chain Lightning

Conjure forth a bolt of chain lightning that leaps from one enemy to the next, inflicting lightning damage on the target and surrounding enemies

Target: Range 1-10 m | Radius 6 m | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 18 sec
Lv 10: ATK: 808%
Lv 11: ATK: 848%
Lv 12: ATK: 888%
Enchanted Arm
Enchanted Arm

A spell that imbues your arm with the power of lightning. Effect disappears when stance changes.

Cast Time: 7 sec
Hold Time: 2.47 sec
Cooldown: 90 sec
Lv 10: Duration: 300 sec · ATK +100.0% · Fire, Ice, Lightning RES -50
Lv 11: Duration: 330 sec · ATK +110.5% · Fire, Ice, Lightning RES -50 · AR +1
Lv 12: Duration: 360 sec · ATK +122.0% · Fire, Ice, Lightning RES -50 · AR +1
Domination Lightning

An advanced stance using Lightning spells. However, the character using this stance will suffer a decreased Move SPD.
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+140%
Ignore DEF0%
Fire RES-75
Melee DEF0
ASPD217
Penetration0
Ice RES0
Shoot DEF0
Accuracy0
Immunity0
Lightning RES50
Magic DEF0
Block & Evasion
MSPD-60%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Splash 100% · Up to 2 targets · Ground & Air
Charged Bolt
Charged Bolt

Releases a surge of electricity that attacks surrounding enemies

Target: Range 1.5-10 m | Radius 1.75 m | Up to 3 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK: 582%
Lv 11: ATK: 611%
Lv 12: ATK: 640%
Electric Plasma
Electric Plasma

Increases attack and lightning resistance but decreases fire resistance

Target: Range 12 m | All squad members
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration: 200 sec · Lightning ATK +70 · Fire RES -20 · Lightning RES +30
Lv 11: Duration: 210 sec · Lightning ATK +75 · Fire RES -20 · Lightning RES +30
Lv 12: Duration: 220 sec · Lightning ATK +80 · Fire RES -20 · Lightning RES +30
Lightning Blast
Lightning Blast

Discharges an electrical tornado

Target: Range 0-6 m | Angle 6 degrees | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 10 sec
Lv 10: ATK: 656%
Lv 11: ATK: 688%
Lv 12: ATK: 721%
Frenzied Thunder
Frenzied Thunder

Conjures a tempest that destroys everything in its path

Target: Range 8 m | Up to 12 enemies
Cast Time: 4.833 sec
Hold Time: 1.6 sec
Cooldown: 30 sec
Lv 10: ATK: 846%
Lv 11: ATK: 888%
Lv 12: ATK: 930%
Elemental Lord

An ultimate stance for a Warlock which allows casting of Elemental Strife, a powerful spell combining the power of all three elemental forms

ATK+0%
Ignore DEF0%
Fire RES15
Melee DEF0
ASPD227
Penetration0
Ice RES15
Shoot DEF0
Accuracy100
Immunity0
Lightning RES15
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Single · Ground & Air
Hell Breath
Hell Breath

To set enemies ablaze, it causes a jet of flame to burst forth from your hands

Target: Range 0-6 m | Angle 6 degrees | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 0 sec
Lv 10: ATK: 552%
Lv 11: ATK: 579%
Lv 12: ATK: 607%
Absolute Zero
Absolute Zero

Powerful ice attack to one enemy

Target: 1 enemy within a range of 8m
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 10 sec
Lv 10: ATK: 1732%
Lv 11: ATK: 1818%
Lv 12: ATK: 1905%
Chain Lightning
Chain Lightning

Conjure forth a bolt of chain lightning that leaps from one enemy to the next, inflicting lightning damage on the target and surrounding enemies

Target: Range 1-10 m | Radius 6 m | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 18 sec
Lv 10: ATK: 808%
Lv 11: ATK: 848%
Lv 12: ATK: 888%
Elemental Strife
Elemental Strife

To conjure forth a devastatingly potent attack, it combines the unique characteristics of the 3 elements

Target: Range 8 m | Up to 12 enemies
Cast Time: 0 sec
Hold Time: 4.67 sec
Cooldown: 60 sec
Lv 10: ATK: 556%
Lv 11: ATK: 583%
Lv 12: ATK: 611%
Psychokinesis

A magical stance for physical power. The attack and assistance spells within this stance are well balanced.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Strike Back
Strike Back

Blows an enemy away with a powerful psychokinetic attack

Target: 1 enemy within a range of 10m
Cast Time: 1.8 sec
Hold Time: 1.6 sec
Cooldown: 0 sec
Lv 10: ATK: 716%
Lv 11: ATK: 751%
Lv 12: ATK: 787%
Web
Web

Forces all enemies within a certain range to be pinned to the ground and immobilized

Target: Range 0-5.5 m | Radius 4 m | Up to 6 enemies
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 15 sec
Lv 10: Chance to [Immobilize] 80% for 12 sec
Lv 11: Chance to [Immobilize] 80% for 13 sec
Lv 12: Chance to [Immobilize] 80% for 14 sec
Earthquake
Earthquake

Throws enemies violently into the air by creating a powerful earthquake

Target: Range 3.5-7.5 m | Radius 5 m | Up to 8 enemies
Cast Time: 1.633 sec
Hold Time: 1.67 sec
Cooldown: 12 sec
Lv 10: ATK: 432%
Lv 11: ATK: 453%
Lv 12: ATK: 475%
Apocalypse
Apocalypse

Concentrates all dark energy in the area into a powerful attack that consumes everything in its path

Target: Range 3.5-10 m | Radius 7.5 m | Up to 10 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 22.5 sec
Lv 10: ATK: 314%
Lv 11: ATK: 329%
Lv 12: ATK: 345%
ESP

A magical stance for spiritual power. It focuses mainly on defensive buff.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES25
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Spiritual Shield
Spiritual Shield

Grants pychokinetic protection to allies

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 300 sec · Mental RES +20 · Debuff RES +35
Lv 11: Duration: 315 sec · Mental RES +21 · Debuff RES +37
Lv 12: Duration: 330 sec · Mental RES +22 · Debuff RES +39
Anti-Magic Shell
Anti-Magic Shell

Grants powerful elemental protection to nearby friendly forces

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 300 sec · Fire RES +20 · Ice RES +20 · Lightning RES +20
Lv 11: Duration: 315 sec · Fire RES +21 · Ice RES +21 · Lightning RES +21
Lv 12: Duration: 330 sec · Fire RES +22 · Ice RES +22 · Lightning RES +22
Protection Field
Protection Field

Grants a powerful defensive field to friendly forces. However you cannot use items.

Target: 1 allied character
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 45 sec · DEF +80
Lv 11: Duration: 48 sec · DEF +83 · DR +1
Lv 12: Duration: 51 sec · DEF +86 · DR +1
Dispel Magic
Dispel Magic

Removes all buffs and curses on team members and on all enemies around you and decreases SP Recovery for a while

Target: Range 6 m | Up to 15 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 20 sec
Lv 10: Duration: 8.0 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 11: Duration: 8.4 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 12: Duration: 8.8 sec · Removes all buffs and debuffs · Reduces SP regen
Illusionist

A magical stance for witchcraft. It consists of mainly indirect De-buff spells.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES15
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Sandman
Sandman

Put all enemies in a certain range to sleep

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Chance to [Sleep] 80% for 20 sec
Lv 11: Chance to [Sleep] 80% for 21 sec
Lv 12: Chance to [Sleep] 80% for 22 sec
Magical Piercing
Magical Piercing

Reduces Fire, Ice, Lightning,Mental RES to all enemies in a certain area

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Duration: 30.0 sec · Chance to [Magical Piercing] 100% (All RES -75)
Lv 11: Duration: 31.5 sec · Chance to [Magical Piercing] 100% (All RES -80)
Lv 12: Duration: 33.0 sec · Chance to [Magical Piercing] 100% (All RES -85)
Ritardi
Ritardi

Reduces the Move SPD of enemies

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -60% for 16 sec
Lv 11: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -63% for 16.8 sec · Enemy's AR -1
Lv 12: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -66% for 17.6 sec · Enemy's AR -1
Invisible Stalker
Invisible Stalker

Grants invisibility to allies. An invisible character cannot be attacked until he is detected, but cannot use any skill. After using it, [Skill Standby] buff is applied.

Target: Range 12 m | All squad members
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 60 sec
Lv 10: Duration: 40.0 sec · After use, applying [Skill Standby] buff
Lv 11: Duration: 42.5 sec · After use, applying [Skill Standby] buff
Lv 12: Duration: 45.0 sec · After use, applying [Skill Standby] buff
Back-Guard

The basic stance for fencing. A well-balanced attack and defence stance. Improves both ATK SPD and Block.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD100
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block14
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
1 Hit · Single · Ground|Level 25 Bonus:ASPD +3%Block +14
Deep Straight
Deep Straight

Impales the enemy on a sword before delivering a powerful kick

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.67 sec
Cooldown: 0 sec
Lv 10: ATK: 656%
Lv 11: ATK: 688%
Lv 12: ATK: 721%
Earth Tremor
Earth Tremor

Plunges sword into enemy while airborne

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.2 sec
Cooldown: 10 sec
Lv 10: ATK: 576%
Lv 11: ATK: 604%
Lv 12: ATK: 633%
Penta-Train
Penta-Train

A series of aggressive attacks that pushes the enemy back

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.4 sec
Cooldown: 15 sec
Lv 10: ATK: 938%
Lv 11: ATK: 984%
Lv 12: ATK: 1031%
Vortex Slash
Vortex Slash

Make a series of fast and powerful attacks

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.4 sec
Cooldown: 20 sec
Lv 10: ATK: 1980%
Lv 11: ATK: 2079%
Lv 12: ATK: 2178%
High-Guard

A defensive stance for fencing together with use of a shield. Greatly improves Block.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD130
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block24
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
1 Hit · Single · Ground|Level 25 Bonus:Block +24
Slash Down
Slash Down

Delivers downward slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK: 458%
Lv 11: ATK: 480%
Lv 12: ATK: 503%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration: 10 sec · Move SPD -30% · Block +35
Lv 11: Duration: 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration: 10 sec · Move SPD -30% · Block +41 · DR +1
Pommel
Pommel

Strike the head of enemy with the pommel of sword repeatedly. It overwhelms the DEF of small or medium enemies, but is ineffective on large enemies.

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.78 sec
Cooldown: 10 sec
Lv 10: ATK: 1070%
Lv 11: ATK: 1123%
Lv 12: ATK: 1177%
Stunning Skewer
Stunning Skewer

Stuns the enemy with a blow from the shield before advancing upon him with a sword

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 4.45 sec
Cooldown: 20 sec
Lv 10: ATK: 1252%
Lv 11: ATK: 1314%
Lv 12: ATK: 1377%