Jack

Jack

Armor:Leather

Overview

Jack, the owner of the Reboldoeux stone pit. His multitude of scars shows that the effort he has put into maintaining his stone pit. He uses the construction stance to assist other members, and possesses a strong attack.

Base Stats

STR50
AGI70
CON50
DEX60
INT40
CHA40
Total: 310
Destroyer ModeJob Skill: Destroyer Mode

Increases the ATK SPD of your own structure by changing the mode, however, DEF will decrease. It will be cancelled when you re-use it.

Target: Range 20 m | Structures
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 30 sec
Lv 10: Nearby structures · ATK SPD +10% · DEF -20
Lv 11: Nearby structures · Penetration +2 · ATK SPD +11% · DEF -22
Lv 12: Nearby structures · Penetration +4 · ATK SPD +12% · DEF -24

Weapons & Stances

Stances

Install TrapTool

A stance to create traps with various effects. This has many varied uses depending on the effects of individual trap.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD0
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
Detection
Detection

Reveals invisible characters and locates hidden object

Target: Range 18 m | All characters and traps
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Cancels [Invisible], [Silent Move], [Camouflage], [Inviality]
Critical Disease
Critical Disease

Builds a trap that releases a poisonous cloud of smoke when triggered

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 4 sec
Build Critical Disease
Invisible String
Invisible String

Set a booby trap that deals physical damage to enemies. (Also applicable to flying monsters.)

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 6 sec
Build Invisible String
Explosion
Explosion

Sets an explosive trap that blocks attacks from several enemies at the same time

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 8 sec
Build Explosion
ConstructionTool

A sapper stance to set up an instant combat facility. This has many varied uses depending on the effects of individual facility.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD150
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 15m · Single · Ground & Air
Fence Construction
Fence Construction

Builds a fence that obstructs enemy movement and prevents them from advancing

Target: Duration of construction: 12 hours
Cast Time: 10 sec
Hold Time: 0.33 sec
Cooldown: 0 sec
Lv 9: Up to 6 fences simultaneously
Lv 10: Up to 6 fences simultaneously
Lv 11: Up to 6 fences simultaneously · DR +1
Lv 12: Up to 6 fences simultaneously · DR +1
Cannon-Turret
Cannon-Turret

Constructs a cannon-turret that automatically attacks enemies

Target: Duration of construction: 12 hours
Cast Time: 10 sec
Hold Time: 0.33 sec
Cooldown: 2 sec
Lv 9: Up to 6 cannons simultaneously · ATK depends on skill level
Lv 10: Up to 6 cannons simultaneously · ATK depends on skill level
Lv 11: Up to 6 cannons simultaneously · ATK depends on skill level · DR +1
Lv 12: Up to 6 cannons simultaneously · ATK depends on skill level · DR +1 · AR +1
Safety Ward
Safety Ward

Creates a protective ward that defends the characters within

Target: Duration of construction: 12 hours
Cast Time: 10 sec
Hold Time: 0.33 sec
Cooldown: 4 sec
Lv 9: Up to 3 wards simultaneously
Lv 10: Up to 3 wards simultaneously
Lv 11: Up to 3 wards simultaneously · DR +1
Lv 12: Up to 3 wards simultaneously · DR +1
Regen Ward
Regen Ward

Creates a regenerative ward that continuously restores the HP of characters within

Target: Duration of construction: 12 hours
Cast Time: 10 sec
Hold Time: 0.33 sec
Cooldown: 6 sec
Lv 9: Up to 3 wards simultaneously
Lv 10: Up to 3 wards simultaneously
Lv 11: Up to 3 wards simultaneously · DR +1
Lv 12: Up to 3 wards simultaneously · DR +1
Siege Turret
Siege Turret

Builds a Siegecannon-Turret that is able to attack several enemies simultaneously

Target: Duration of construction: 12 hours
Cast Time: 10 sec
Hold Time: 0.33 sec
Cooldown: 8 sec
Lv 9: Up to 3 cannons simultaneously · ATK depends on skill level
Lv 10: Up to 3 cannons simultaneously · ATK depends on skill level
Lv 11: Up to 3 cannons simultaneously · ATK depends on skill level · DR +1
Lv 12: Up to 3 cannons simultaneously · ATK depends on skill level · DR +1 · AR +1
Penetrar CruzPolearm

A piercing stance for the Spear. It has a long range and uses swift, simple movements, making it advantageous for one-on-one combat.

ATK+10%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD145
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
1 Hit · Range 2.5m · Single · Ground|Level 25 Bonus:ASPD +25%Crit +16%
Harpoon
Harpoon

Thrusts spear upwards to attack airborne enemies. Ineffective on enemies on the ground.

Target: 1 airborne enemy
Cast Time: 0 sec
Hold Time: 2.63 sec
Cooldown: 0 sec
Lv 10: ATK 1262%
Lv 11: ATK 1325%
Lv 12: ATK 1388%
Falange Locura
Falange Locura

A series of stabs and pierces with a spear

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.72 sec
Cooldown: 10 sec
Lv 10: ATK 992%
Lv 11: ATK 1041%
Lv 12: ATK 1091%
Ciento Penetrar
Ciento Penetrar

Charges through a group of enemies with lightning speed

Target: Range 0-10 m | Width 3 m | Up to 5 enemies
Cast Time: 1.2 sec
Hold Time: 2 sec
Cooldown: 20 sec
Lv 10: ATK 412%
Lv 11: ATK 432%
Lv 12: ATK 453%