Lorch

Lorch

Armor: Leather Coat
Andre Janzur Karjalainen Panfilo de Narvaez Lorch Rio [Fashion Militia] AR +1, DR +1, Skill Evasion +10

Overview

Lorch Furuhollen is a descendant of a distinguished Vespanolan family. He adores powerful firearms and has devoted himself to creating a powerful gun

Base Stats

STR 40
AGI 60
CON 50
DEX 80
INT 50
CHA 50
Total: 330
Infiltration Job Skill: Infiltration

Targets at weakness of a monster while hunting to increase efficiency. In case of Lorch, weakness of human will be targeted as well. When you change stances, it is cancelled.

Target: Range 8 m | All squad members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 60 sec
Lv 10: Duration 150 sec · ATK +10% · ACC +10
Lv 11: Duration 150 sec · ATK +11% · ACC +11
Lv 12: Duration 150 sec · ATK +12% · ACC +12
Only Lorch gets ATK, others — ATK to monsters

Weapons & Stances

Bare hands: Install Trap

Stances

Install Trap

A stance to create traps with various effects. This has many varied uses depending on the effects of individual trap.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 0
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
Detection
Detection

Reveals invisible characters and locates hidden object

Target: Range 18 m | All characters and traps
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Cancels [Invisible], [Silent Move], [Camouflage], [Inviality]
Critical Disease
Critical Disease

Builds a trap that releases a poisonous cloud of smoke when triggered

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 4 sec
Build Critical Disease
Invisible String
Invisible String

Set a booby trap that deals physical damage to enemies. (Also applicable to flying monsters.)

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 6 sec
Build Invisible String
Explosion
Explosion

Sets an explosive trap that blocks attacks from several enemies at the same time

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 8 sec
Build Explosion
Hunting Blaster Shotgun

A marksmanship stance for a shotgun. It is faster than a rifle but its accuracy is lower. It allows the user to attack several enemies simultaneously.

ATK -20%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 190
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 15
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 11.25m · Splash 100% · Up to 4 targets · Ground & Air | Level 25 Bonus: ASPD +12% ACC +40 Crit +6%
Menace Shot
Menace Shot

Strikes terror into enemies by firing a blank cartridge into the air

Target: Range 8 m | Up to 15 enemies
Cast Time: 1.5 sec
Hold Time: 0.83 sec
Cooldown: 0 sec
Lv 9: Chance to [Fear] 66% for 19 sec
Lv 10: Chance to [Fear] 66% for 20 sec
Lv 11: Chance to [Fear] 66% for 21 sec
Lv 12: Chance to [Fear] 66% for 22 sec
Critical Disease
Critical Disease

Builds a trap that releases a poisonous cloud of smoke when triggered

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 4 sec
Build Critical Disease
Implosion
Implosion

[Physical damage] At immediate enemy, it fires a powerful shot

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.3 sec
Cooldown: 10 sec
Lv 9: ATK 1292%
Lv 10: ATK 1360%
Lv 11: ATK 1428%
Lv 12: ATK 1496%
Explosion
Explosion

Sets an explosive trap that blocks attacks from several enemies at the same time

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 8 sec
Build Explosion
Claymore
Claymore

[Physical damage] Fires a powerful shot at a distant enemy

Target: Range 0-12 m | Radius 3 m | Up to 8 enemies
Cast Time: 1.5 sec
Hold Time: 1.8 sec
Cooldown: 20 sec
Lv 9: ATK 615%
Lv 10: ATK 648%
Lv 11: ATK 680%
Lv 12: ATK 712%
Gigantic Blaster Shotgun Veteran

Developed from shotgun. Attacks multiple enemies.
A rare stance manual, obtainable only from stance shop

ATK -20%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 204
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 20
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
2 Hits · Range 11.25m · Splash 100% · Up to 4 targets · Ground & Air | Level 25 Bonus: ASPD +16% ACC +45 Crit +10%
Glitter
Glitter

[Physical damage] Light-speed buckshots at enemies

Target: Range 0-8 m | Radius 3 m | Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.1 sec
Cooldown: 15 sec
Lv 10: ATK 876%
Lv 11: ATK 919%
Lv 12: ATK 963%
Blowback
Blowback

[Physical damage] Fires an explosive shot that blows enemies away

Target: Range 0-9 m | Radius 3 m | Up to 6 enemies
Cast Time: 1.367 sec
Hold Time: 1.2 sec
Cooldown: 20 sec
Chance to [Mortal Wound] 50%
Lv 10: ATK 996%
Lv 11: ATK 1045%
Lv 12: ATK 1095%
Bullet Slug
Bullet Slug

[Physical damage] Critical attack with Buckshots

Target: Range 0-10 m | Radius 3 m | Up to 6 enemies
Cast Time: 1.367 sec
Hold Time: 1.2 sec
Cooldown: 25 sec
Chance to [Mortal Wound] 100%
Lv 10: ATK 1046%
Lv 11: ATK 1098%
Lv 12: ATK 1150%
Steel Baton
Steel Baton

[Physical damage] Attack enemy with Iron Buckshots

Target: Range 0-11 m | Radius 3 m | Up to 6 enemies
Cast Time: 1.7 sec
Hold Time: 1.2 sec
Cooldown: 30 sec
Chance to [Mortal Wound] 50% · Ignores DEF 50
Lv 10: ATK 1420%
Lv 11: ATK 1491%
Lv 12: ATK 1562%
Dual Blaster Shotgun Expert

High level trapping skill which entices and attacks enemies
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Gemini symbol

ATK +10%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 204
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 25
Immunity 0
Lightning RES 0
Magic DEF -10%
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
2 Hits · Range 10.5m · Splash 100% · Up to 4 targets · Ground & Air | Level 25 Bonus: ASPD +20% ACC +25 Penetration +20
Camouflage
Camouflage

Blend into the surrounding environment. Move SPD will be very slow while Camouflage is active

Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 60 sec
Lv 9: Duration 45 sec · Decreases magic damage by 14% · Continues while using skill
Lv 10: Duration 50 sec · Decreases magic damage by 15% · Continues while using skill
Lv 11: Duration 55 sec · Decreases magic damage by 16% · Continues while using skill · DR +1
Lv 12: Duration 60 sec · Decreases magic damage by 17% · Continues while using skill · DR +1
Expoison
Expoison

Spread biological waste at a wide range and damage enemies

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 5 sec
Lv 9: Chance to [Corrosion] 100% · Expoison · ATK n DR increased by AR and skill level of owner
Lv 10: Chance to [Corrosion] 100% · Expoison · ATK n DR increased by AR and skill level of owner
Lv 11: Chance to [Corrosion] 100% · Expoison · ATK n DR increased by AR and skill level of owner · AR +1
Lv 12: Chance to [Corrosion] 100% · Expoison · ATK n DR increased by AR and skill level of owner · AR +1
Encounter Stroke
Encounter Stroke

[Physical damage] Cause maximum damage to enemies. Cannot damage enemies in midair.

Target: Range 0-5 m | Radius 3 m | Up to 5 enemies
vs Armor: Medium +10% Metal -15%
Cast Time: 0 sec
Hold Time: 2.1 sec
Cooldown: 15 sec
Lv 9: ATK 1411% · Ignores DEF 30 · 23% chance to ATK x1.5 times
Lv 10: ATK 1486% · Ignores DEF 30 · 25% chance to ATK x1.5 times
Lv 11: ATK 1560% · Ignores DEF 30 · 30% chance to ATK x1.5 times
Lv 12: ATK 1634% · Ignores DEF 30 · 30% chance to ATK x1.5 times
Wire Prisoner
Wire Prisoner

Set invisible wire traps at long range. Enemies cannot move if caught in the traps.

Target: Applied to targeted location
Cast Time: 0 sec
Hold Time: 2 sec
Cooldown: 5 sec
Lv 9: Chance to [Entangle] 100% · Wire Prisoner · ATK n DR increased by AR and skill level of owner
Lv 10: Chance to [Entangle] 100% · Wire Prisoner · ATK n DR increased by AR and skill level of owner
Lv 11: Chance to [Entangle] 100% · Wire Prisoner · ATK n DR increased by AR and skill level of owner · AR +1
Lv 12: Chance to [Entangle] 100% · Wire Prisoner · ATK n DR increased by AR and skill level of owner · AR +1
Blow Impact
Blow Impact

[Physical damage] Shoot buckshot at a long range. Enemies will fly..

Target: Range 2-10 m | Radius 5 m | Up to 6 enemies
vs Armor: Soft +10% Medium +20% Metal -15%
Cast Time: 1.5 sec
Hold Time: 1.8 sec
Cooldown: 20 sec
Lv 9: ATK 1444% · Ignores DEF 40 · 23% chance to ATK x1.5 times
Lv 10: ATK 1520% · Ignores DEF 40 · 25% chance to ATK x1.5 times
Lv 11: ATK 1596% · Ignores DEF 40 · 30% chance to ATK x1.5 times
Lv 12: ATK 1672% · Ignores DEF 40 · 30% chance to ATK x1.5 times