Rio

Rio

Armor: Robe
Andre Janzur Karjalainen Panfilo de Narvaez Lorch Rio [Fashion Militia] AR +1, DR +1, Skill Evasion +10

Overview

Auch enhance merchant Vicente Rio. Once a reclusive poet, he now basks in humanity. A strikingly young gentleman from Bristia who appears to hail from the second generation New World settlers. Vicente rarely reveals his inner self. The familiarity of his name suggests Auch heritage.

Base Stats

STR 40
AGI 50
CON 40
DEX 40
INT 80
CHA 70
Total: 320
Encore Job Skill: Encore

Reply to the cry of people for an Encore!

Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 45 sec
Lv 10: Duration 20 sec · All stance skills Lv. +1
Lv 11: Duration 35 sec · All stance skills Lv. +1
Lv 12: Duration 35 sec · All stance skills Lv. +1

Weapons & Stances

Bare hands: Bare Knuckle
Lightning Bracelet: Possession Lightning

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 167
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
2 Hits · Single · Ground
Minstrel Lute

Musical stance, creating the scores of battle

ATK +10%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 204
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 15
Debuff DEF 0
1 Hit · Range 9m · Splash 100% · Up to 2 targets · Ground & Air
Crazy Rhapsody
Crazy Rhapsody

[Mental damage] Plays an explosive tune

Target: Range 1.5-8 m | Radius 4 m | Up to 8 enemies
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 5 sec
Chance to [Stun] 33%
Lv 10: ATK 304%
Lv 11: ATK 319%
Lv 12: ATK 334%
Silent Cradlesong
Silent Cradlesong

Puts enemies to sleep with a lullaby

Target: Radius 6m | All enemies
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Chance to [Sleep] 66% for 20 sec
Lv 11: Chance to [Sleep] 66% for 21 sec
Lv 12: Chance to [Sleep] 66% for 22 sec
Rhythm and Blues
Rhythm and Blues

[Mental damage] A slow but vital melody makes enemies lose their will to fight

Target: Range 1.5-8 m | Radius 4 m | Up to 8 enemies
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Chance to [Enervation] 75%
Lv 10: ATK 501%
Lv 11: ATK 527%
Lv 12: ATK 552%
Requiem
Requiem

[Mental damage] Sings a death dirge for all enemies

Target: Range 1.5-5 m | Radius 4 m | Up to 3 enemies
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 30 sec
Chance to [Requiem] 75%
Lv 10: ATK 1090%
Lv 11: ATK 1144%
Lv 12: ATK 1199%
Serenade Lute Veteran

Plays a musical instrumental to increase ATK and DEF
A rare stance manual, obtainable only from stance shop

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 0
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 15
Debuff DEF 0
Shining Ballade
Shining Ballade

Increased ATK, ATK SPD and Move SPD to all team members

Target: Range 6 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Duration 300 sec · ATK +10% · ATK SPD +10% · Move SPD +10%
Lv 11: Duration 315 sec · Penetration +3 · ATK +11% · ATK SPD +11% · Move SPD +11%
Lv 12: Duration 330 sec · Penetration +6 · ATK +12% · ATK SPD +12% · Move SPD +12%
Endurance Melody
Endurance Melody

Slight DEF Increase of team and Decreases damage from physical attack

Target: Range 6 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Duration 300 sec · Decreases melee damage by 20% · DEF +10
Lv 11: Duration 315 sec · Immunity +3 · Decreases melee damage by 20% · DEF +11
Lv 12: Duration 330 sec · Immunity +6 · Decreases melee damage by 20% · DEF +12
Spell-break Rhythm
Spell-break Rhythm

Increases Debuff RES of all team members and decreases damage from magic attacks

Target: Range 6 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Duration 300 sec · Decreases magic damage by 20% · Debuff RES +10
Lv 11: Duration 315 sec · Immunity +3 · Decreases magic damage by 20% · Debuff RES +11
Lv 12: Duration 330 sec · Immunity +6 · Decreases magic damage by 20% · Debuff RES +12
Orpheus
Orpheus

Beckons a soul back to the living world with earthly hymns. Resurrects a character who is incapable of combat.

Target: Range 1-4 m | Radius 4 m | Up to 4 fallen faction members
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 60 sec
Lv 10: Restores HP by 50% after resurrection · HP -2500
Lv 11: Restores HP by 55% after resurrection · HP -2500
Lv 12: Restores HP by 60% after resurrection · HP -2500
Prelude Lute Expert

Calm, soothing song increases combat ability of listener
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Pisces symbol

ATK +140%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 204
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +10% | Limit 6.50
Mental RES 15
Debuff DEF 0
1 Hit · Range 9m · Splash 75% · Up to 2 targets · Ground & Air | Level 25 Bonus: Immunity +10
Con Fuoco
Con Fuoco

Passionate performance increases accuracy, critical and ATK SPD of team members

Target: Range 8 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 30 sec
Lv 9: Duration 270 sec · ATK SPD +9% · Critical +9% · ACC +9
Lv 10: Duration 300 sec · ATK SPD +10% · Critical +10% · ACC +10
Lv 11: Duration 330 sec · ATK SPD +14% · Critical +14% · ACC +14
Lv 12: Duration 360 sec · ATK SPD +18% · Critical +18% · ACC +18
Virtuoso
Virtuoso

The energetic insTrumant playing will increase HP, SP and Decreases receiving damage of all team members

Target: Range 8 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 30 sec
Lv 9: Duration 270 sec · Decreases damage from monster by 9% · HP +9% · SP +9%
Lv 10: Duration 300 sec · Decreases damage from monster by 10% · HP +10% · SP +10%
Lv 11: Duration 330 sec · Decreases damage from monster by 11% · HP +11% · SP +11%
Lv 12: Duration 360 sec · Decreases damage from monster by 12% · HP +12% · SP +12%
Con Impeto
Con Impeto

Skillful and excellent performance increases block, evasion, and immunity of team members

Target: Range 8 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 30 sec
Lv 9: Duration 270 sec · Evasion +9 · Block +9 · Chance to ignore magic attack 9%
Lv 10: Duration 300 sec · Evasion +10 · Block +10 · Chance to ignore magic attack 10%
Lv 11: Duration 330 sec · Immunity +2 · Evasion +14 · Block +14 · Chance to ignore magic attack 11%
Lv 12: Duration 360 sec · Immunity +4 · Evasion +18 · Block +18 · Chance to ignore magic attack 12%
Pieno
Pieno

The energetic insTrumant playing will increase HP, SP and Decreases receiving damage of all team members

Target: Range 8 m | All squad members
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 30 sec
Lv 9: Duration 270 sec · Decreases damage from PC by 9% · HP +9% · SP +9%
Lv 10: Duration 300 sec · Decreases damage from PC by 10% · HP +10% · SP +10%
Lv 11: Duration 330 sec · Decreases damage from PC by 11% · HP +11% · SP +11%
Lv 12: Duration 360 sec · Decreases damage from PC by 12% · HP +12% · SP +12%
Appassionato
Appassionato

[Mental damage] Solemn prelude fills enemies with deadly despair

Target: Range 1.5-12 m | Radius 8 m | Up to 8 enemies
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 35 sec
Chance to [Appassionato] 100% · Invisibility detection
Lv 9: ATK 784%
Lv 10: ATK 826%
Lv 11: ATK 867%
Lv 12: ATK 908%
Enhanced Tactics Lute Expert

A stance that has good command of a superior assistance skill. Rosa can use it while she is holding a musical instrument.
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Scorpio symbol

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 194
Penetration 0
Ice RES 0
Shoot DEF -10%
Accuracy 100
Immunity 5
Lightning RES 0
Magic DEF -10%
Block & Evasion —
MSPD +10% | Limit 6.50
Mental RES 20
Debuff DEF -30%
3 Hits · Range 9m · Splash 75% · Up to 2 targets · Ground & Air | Level 25 Bonus: Immunity +10
Principal
Principal

Provide basic buffs to team. The power can be doubled according to the circumstance.

Target: Radius 10 m | Family members
Cast Time: 0 sec
Hold Time: 3.06 sec
Cooldown: 45 sec
Lv 9: Duration 270 sec · Penetration +9 · ATK +18% · ATK to monster +18% · ATK SPD +18% · ACC +9 · Move SPD +14% · Immunity +9 · HP +27%
Lv 10: Duration 300 sec · Penetration +10 · ATK +20% · ATK to monster +20% · ATK SPD +20% · ACC +10 · Move SPD +15% · Immunity +10 · HP +30%
Lv 11: Duration 330 sec · Penetration +11 · ATK +22% · ATK to monster +22% · ATK SPD +22% · ACC +11 · Move SPD +16% · Immunity +11 · HP +33% · DR +1
Lv 12: Duration 360 sec · Penetration +12 · ATK +24% · ATK to monster +24% · ATK SPD +24% · ACC +12 · Move SPD +17% · Immunity +12 · HP +36% · AR +1 · DR +1
Melee Enhance
Melee Enhance

Provide a buff which enhances Melee attack

Target: 1 allied character
Cast Time: 0 sec
Hold Time: 3.06 sec
Cooldown: 8 sec
Lv 9: Duration 270 sec · Melee ATK +14% · DEF +18 · HP +18%
Lv 10: Duration 300 sec · Melee ATK +15% · DEF +20 · HP +20%
Lv 11: Duration 330 sec · Melee ATK +16% · Immunity +6 · DEF +22 · HP +33% · DR +1
Lv 12: Duration 360 sec · Melee ATK +17% · Immunity +7 · DEF +24 · HP +36% · DR +1
Magic Enhance
Magic Enhance

Provide a buff which enhances magic attack

Target: 1 allied character
Cast Time: 0 sec
Hold Time: 3.06 sec
Cooldown: 8 sec
Lv 9: Duration 270 sec · Magic ATK +14% · Cast SPD +18% · SP +19%
Lv 10: Duration 300 sec · Magic ATK +15% · Cast SPD +20% · SP +20%
Lv 11: Duration 330 sec · Magic Penetration +6 · Magic ATK +16% · Cast SPD +22% · SP +21% · AR +1
Lv 12: Duration 360 sec · Magic Penetration +7 · Magic ATK +17% · Cast SPD +24% · SP +22% · AR +1
Shooting Enhance
Shooting Enhance

Provide a buff which enhances Shooting attack

Target: 1 allied character
Cast Time: 0 sec
Hold Time: 3.06 sec
Cooldown: 8 sec
Lv 9: Duration 270 sec · Shooting ATK +14% · ATK SPD +14% · Critical +18% · ACC +14
Lv 10: Duration 300 sec · Shooting ATK +15% · ATK SPD +15% · Critical +20% · ACC +15
Lv 11: Duration 330 sec · DEF Penetration +6 · Shooting ATK +16% · ATK SPD +16% · Critical +22% · ACC +16 · AR +1
Lv 12: Duration 360 sec · DEF Penetration +7 · Shooting ATK +17% · ATK SPD +17% · Critical +24% · ACC +17 · AR +1
Escape Artist
Escape Artist

Cancel darkness type curse on squad members as well as detect invisibility. Increase resistance of darkness type curse for a given time.

Target: Range 10 m | All squad members
Cast Time: 0 sec
Hold Time: 3.06 sec
Cooldown: 2 sec
Lv 9: Duration 13.5 sec · Debuff RES +9 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound] · Cancel [Gravitation], [Blood Curse], [Gloomy Present]
Lv 10: Duration 15.0 sec · Debuff RES +10 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound], [Gravitation], [Blood Curse], [Gloomy Present], [Whole Cancellation]
Lv 11: Duration 30.0 sec · Debuff RES +11 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound], [Gravitation], [Blood Curse], [Gloomy Present], [Whole Cancellation]
Lv 12: Duration 30.0 sec · Debuff RES +12 · Invisibility Detection · Cure [Darkness], [Deep Sleep], [Crescent Curse], [Pierced Wound], [Gravitation], [Blood Curse], [Gloomy Present], [Whole Cancellation]
Possession Lightning Lightning Bracelet

A basic stance using beginner to middle class Lightning spells

ATK +140%
Ignore DEF 0%
Fire RES -25
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 0
Immunity 0
Lightning RES 15
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 9m · Single · Ground & Air
Lightning
Lightning

[Lightning damage] Strikes an enemy with a bolt of lightning

Target: 1 enemy within a range of 10m
Cast Time: 0.9 sec
Hold Time: 1.33 sec
Cooldown: 0 sec
Chance to [Shock] 15%
Lv 10: ATK 472%
Lv 11: ATK 495%
Lv 12: ATK 519%
Electric Charger
Electric Charger

Imbues the attacks of allies with additional electric damage and grants them resistance to electricity

Target: Range 12 m | All squad members
Cast Time: 0.367 sec
Hold Time: 1.7 sec
Cooldown: 0 sec
Lv 10: Duration 200 sec · Lightning ATK +40 · Lightning RES +15
Lv 11: Duration 210 sec · Lightning ATK +43 · Lightning RES +15
Lv 12: Duration 220 sec · Lightning ATK +46 · Lightning RES +15
Shock Wave
Shock Wave

Electrocutes surrounding enemies by an electrical field

Target: Range 5 m | Up to 7 enemies
Cast Time: 2.967 sec
Hold Time: 1.53 sec
Cooldown: 15 sec
Lv 10: Chance to [Shock] 100% for 15.0 sec
Lv 11: Chance to [Shock] 100% for 15.5 sec
Lv 12: Chance to [Shock] 100% for 16.0 sec
Tornado Holding
Tornado Holding

[Lightning damage] Summon a [Tornado] to bombard enemies with lightning attacks

Target: Applied to targeted location
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 15 sec
Summon Tornado Holding
Lv 10: ATK 1778%
Lv 11: ATK 1866%
Lv 12: ATK 1955%
Evocation Lightning Lightning + Lightning

A high level stance for Lightning spells. However, the character using this stance may only move at normal walking speed.

ATK +80%
Ignore DEF 0%
Fire RES -50
Melee DEF 0
ASPD 227
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 0
Immunity 0
Lightning RES 30
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
2 Hits · Range 9m · Single · Ground & Air
Thunderstorm
Thunderstorm

[Lightning damage] Causes a thunderstorm to form over the caster, inflicting random lightning damage on enemies in the vicinity

Target: Range 1-10 m | Radius 4 m | Up to 8 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Chance to [Shock] 15%
Lv 10: ATK 328%
Lv 11: ATK 344%
Lv 12: ATK 360%
Chain Lightning
Chain Lightning

[Lightning damage] Conjure forth a bolt of chain lightning that leaps from one enemy to the next, inflicting lightning damage on the target and surrounding enemies

Target: Range 1-10 m | Radius 6 m | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 18 sec
Chance to [Shock] 20%
Lv 10: ATK 808%
Lv 11: ATK 848%
Lv 12: ATK 888%
Enchanted Arm
Enchanted Arm

A spell that imbues your arm with the power of lightning. Effect disappears when stance changes.

Cast Time: 7 sec
Hold Time: 2.47 sec
Cooldown: 90 sec
Lv 10: Duration 300 sec · ATK +100% · Fire, Ice, Lightning RES -50
Lv 11: Duration 330 sec · ATK +110.5% · Fire, Ice, Lightning RES -50 · AR +1
Lv 12: Duration 360 sec · ATK +122% · Fire, Ice, Lightning RES -50 · AR +1
Domination Lightning Lightning + Lightning Veteran

An advanced stance using Lightning spells. However, the character using this stance will suffer a decreased Move SPD.
A rare stance manual, obtainable only from boss drops

ATK +140%
Ignore DEF 0%
Fire RES -75
Melee DEF 0
ASPD 217
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 0
Immunity 0
Lightning RES 50
Magic DEF 0
Block & Evasion —
MSPD -60% | Limit 6.50
Mental RES 0
Debuff DEF 0
2 Hits · Range 9m · Splash 100% · Up to 2 targets · Ground & Air
Charged Bolt
Charged Bolt

[Lightning damage] Releases a surge of electricity that attacks surrounding enemies

Target: Range 1.5-10 m | Radius 1.75 m | Up to 3 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Chance to [Shock] 15%
Lv 10: ATK 582%
Lv 11: ATK 611%
Lv 12: ATK 640%
Electric Plasma
Electric Plasma

Increases attack and lightning resistance but decreases fire resistance

Target: Range 12 m | All squad members
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration 200 sec · Lightning ATK +70 · Fire RES -20 · Lightning RES +30
Lv 11: Duration 210 sec · Lightning ATK +75 · Fire RES -20 · Lightning RES +30
Lv 12: Duration 220 sec · Lightning ATK +80 · Fire RES -20 · Lightning RES +30
Lightning Blast
Lightning Blast

[Lightning damage] Discharges an electrical tornado

Target: Range 0-6 m | Angle 6 degrees | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 10 sec
Chance to [Shock] 25%
Lv 10: ATK 656%
Lv 11: ATK 688%
Lv 12: ATK 721%
Frenzied Thunder
Frenzied Thunder

[Lightning damage] Conjures a tempest that destroys everything in its path

Target: Range 8 m | Up to 12 enemies
Cast Time: 4.833 sec
Hold Time: 1.6 sec
Cooldown: 30 sec
Chance to [Shock] 20%
Lv 10: ATK 846%
Lv 11: ATK 888%
Lv 12: ATK 930%