Rio

Rio

Armor:Robe

Overview

Auch enhance merchant Vicente Rio. Once a reclusive poet, he now basks in humanity. A strikingly young gentleman from Bristia who appears to hail from the second generation New World settlers. Vicente rarely reveals his inner self. The familiarity of his name suggests Auch heritage.

Base Stats

STR40
AGI50
CON40
DEX40
INT80
CHA70
Total: 320
EncoreJob Skill: Encore

Reply to the cry of people for an Encore!

Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 45 sec
Lv 10: Duration 20 sec · All stance skills Lv. +1
Lv 11: Duration 35 sec · All stance skills Lv. +1
Lv 12: Duration 35 sec · All stance skills Lv. +1

Weapons & Stances

Bare hands:Bare Knuckle
Lightning Bracelet:Possession Lightning

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD167
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Single · Ground
MinstrelLute

Musical stance, creating the scores of battle

ATK+10%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD204
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES15
Debuff DEF0
1 Hit · Range 9m · Splash 100% · Up to 2 targets · Ground & Air
Crazy Rhapsody
Crazy Rhapsody

Plays an explosive tune

Target: Range 1.5-8 m | Radius 4 m | Up to 8 enemies
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 5 sec
Lv 10: ATK 304%
Lv 11: ATK 319%
Lv 12: ATK 334%
Silent Cradlesong
Silent Cradlesong

Puts enemies to sleep with a lullaby

Target: Radius 6m | All enemies
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Chance to [Sleep] 66% for 20 sec
Lv 11: Chance to [Sleep] 66% for 21 sec
Lv 12: Chance to [Sleep] 66% for 22 sec
Rhythm and Blues
Rhythm and Blues

A slow but vital melody makes enemies lose their will to fight

Target: Range 1.5-8 m | Radius 4 m | Up to 8 enemies
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: ATK 501%
Lv 11: ATK 527%
Lv 12: ATK 552%
Requiem
Requiem

Sings a death dirge for all enemies

Target: Range 1.5-5 m | Radius 4 m | Up to 3 enemies
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 30 sec
Lv 10: ATK 1090%
Lv 11: ATK 1144%
Lv 12: ATK 1199%
SerenadeLute

Plays a musical instrumental to increase ATK and DEF
Acquirement method: A rare stance manual, obtainable only from stance shop
Acquirement level: Veteran

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD0
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES15
Debuff DEF0
Shining Ballade
Shining Ballade

Increased ATK, ATK SPD and Move SPD to all team members

Target: Range 6 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Duration 300 sec · ATK +10% · ATK SPD +10% · Move SPD +10%
Lv 11: Duration 315 sec · Penetration +3 · ATK +11% · ATK SPD +11% · Move SPD +11%
Lv 12: Duration 330 sec · Penetration +6 · ATK +12% · ATK SPD +12% · Move SPD +12%
Endurance Melody
Endurance Melody

Slight DEF Increase of team and Decreases damage from physical attack

Target: Range 6 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Duration 300 sec · Decreases melee damage by 20% · DEF +10
Lv 11: Duration 315 sec · Immunity +3 · Decreases melee damage by 20% · DEF +11
Lv 12: Duration 330 sec · Immunity +6 · Decreases melee damage by 20% · DEF +12
Spell-break Rhythm
Spell-break Rhythm

Increases Debuff RES of all team members and decreases damage from magic attacks

Target: Range 6 m | All squad members
Cast Time: 1.033 sec
Hold Time: 2.83 sec
Cooldown: 15 sec
Lv 10: Duration 300 sec · Decreases magic damage by 20% · Debuff RES +10
Lv 11: Duration 315 sec · Immunity +3 · Decreases magic damage by 20% · Debuff RES +11
Lv 12: Duration 330 sec · Immunity +6 · Decreases magic damage by 20% · Debuff RES +12
Orpheus
Orpheus

Beckons a soul back to the living world with earthly hymns. Resurrects a character who is incapable of combat.

Target: Range 1-4 m | Radius 4 m | Up to 4 fallen faction members
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 60 sec
Lv 10: Restores HP by 50% after resurrection · HP -2500
Lv 11: Restores HP by 55% after resurrection · HP -2500
Lv 12: Restores HP by 60% after resurrection · HP -2500
Possession LightningLightning Bracelet

A basic stance using beginner to middle class Lightning spells

ATK+140%
Ignore DEF0%
Fire RES-25
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy0
Immunity0
Lightning RES15
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 9m · Single · Ground & Air
Lightning
Lightning

Strikes an enemy with a bolt of lightning

Target: 1 enemy within a range of 10m
Cast Time: 0.9 sec
Hold Time: 1.33 sec
Cooldown: 0 sec
Lv 10: ATK 472%
Lv 11: ATK 495%
Lv 12: ATK 519%
Electric Charger
Electric Charger

Imbues the attacks of allies with additional electric damage and grants them resistance to electricity

Target: Range 12 m | All squad members
Cast Time: 0.367 sec
Hold Time: 1.7 sec
Cooldown: 0 sec
Lv 10: Duration 200 sec · Lightning ATK +40 · Lightning RES +15
Lv 11: Duration 210 sec · Lightning ATK +43 · Lightning RES +15
Lv 12: Duration 220 sec · Lightning ATK +46 · Lightning RES +15
Shock Wave
Shock Wave

Electrocutes surrounding enemies by an electrical field

Target: Range 5 m | Up to 7 enemies
Cast Time: 2.967 sec
Hold Time: 1.53 sec
Cooldown: 15 sec
Lv 10: Chance to [Shock] 100% for 15.0 sec
Lv 11: Chance to [Shock] 100% for 15.5 sec
Lv 12: Chance to [Shock] 100% for 16.0 sec
Tornado Holding
Tornado Holding

Summon a [Tornado] to bombard enemies with lightning attacks

Target: Applied to targeted location
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 15 sec
Lv 10: ATK 1778%
Lv 11: ATK 1866%
Lv 12: ATK 1955%
Evocation LightningLightning + Lightning

A high level stance for Lightning spells. However, the character using this stance may only move at normal walking speed.

ATK+80%
Ignore DEF0%
Fire RES-50
Melee DEF0
ASPD227
Penetration0
Ice RES0
Shoot DEF0
Accuracy0
Immunity0
Lightning RES30
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Single · Ground & Air
Thunderstorm
Thunderstorm

Causes a thunderstorm to form over the caster, inflicting random lightning damage on enemies in the vicinity

Target: Range 1-10 m | Radius 4 m | Up to 8 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK 328%
Lv 11: ATK 344%
Lv 12: ATK 360%
Chain Lightning
Chain Lightning

Conjure forth a bolt of chain lightning that leaps from one enemy to the next, inflicting lightning damage on the target and surrounding enemies

Target: Range 1-10 m | Radius 6 m | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 18 sec
Lv 10: ATK 808%
Lv 11: ATK 848%
Lv 12: ATK 888%
Enchanted Arm
Enchanted Arm

A spell that imbues your arm with the power of lightning. Effect disappears when stance changes.

Cast Time: 7 sec
Hold Time: 2.47 sec
Cooldown: 90 sec
Lv 10: Duration 300 sec · ATK +100.0% · Fire, Ice, Lightning RES -50
Lv 11: Duration 330 sec · ATK +110.5% · Fire, Ice, Lightning RES -50 · AR +1
Lv 12: Duration 360 sec · ATK +122.0% · Fire, Ice, Lightning RES -50 · AR +1
Domination LightningLightning + Lightning

An advanced stance using Lightning spells. However, the character using this stance will suffer a decreased Move SPD.
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+140%
Ignore DEF0%
Fire RES-75
Melee DEF0
ASPD217
Penetration0
Ice RES0
Shoot DEF0
Accuracy0
Immunity0
Lightning RES50
Magic DEF0
Block & Evasion
MSPD-60%|Limit 6.50
Mental RES0
Debuff DEF0
2 Hits · Range 9m · Splash 100% · Up to 2 targets · Ground & Air
Charged Bolt
Charged Bolt

Releases a surge of electricity that attacks surrounding enemies

Target: Range 1.5-10 m | Radius 1.75 m | Up to 3 enemies
Cast Time: 1.533 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK 582%
Lv 11: ATK 611%
Lv 12: ATK 640%
Electric Plasma
Electric Plasma

Increases attack and lightning resistance but decreases fire resistance

Target: Range 12 m | All squad members
Cast Time: 2 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration 200 sec · Lightning ATK +70 · Fire RES -20 · Lightning RES +30
Lv 11: Duration 210 sec · Lightning ATK +75 · Fire RES -20 · Lightning RES +30
Lv 12: Duration 220 sec · Lightning ATK +80 · Fire RES -20 · Lightning RES +30
Lightning Blast
Lightning Blast

Discharges an electrical tornado

Target: Range 0-6 m | Angle 6 degrees | Up to 6 enemies
Cast Time: 1.433 sec
Hold Time: 2.7 sec
Cooldown: 10 sec
Lv 10: ATK 656%
Lv 11: ATK 688%
Lv 12: ATK 721%
Frenzied Thunder
Frenzied Thunder

Conjures a tempest that destroys everything in its path

Target: Range 8 m | Up to 12 enemies
Cast Time: 4.833 sec
Hold Time: 1.6 sec
Cooldown: 30 sec
Lv 10: ATK 846%
Lv 11: ATK 888%
Lv 12: ATK 930%