Reckless Emilia

Reckless Emilia

Armor: Coat
Nar Ania Hellena Emilia Guliano Sage Emilia Reckless Emilia [Delusion and Truth] AR +1, DR +1, Chance to ignore debuffs +10%

Overview

Emilia, who excessively tested the power of constellation, awakened the dark side of her soul, which had been dormant for the last 20 years. What will she do in the chaotic continent, with her reckless desires in full manifestation?

Base Stats

STR 30
AGI 60
CON 30
DEX 55
INT 85
CHA 65
Total: 325
Safe Guard Job Skill: Safe Guard

Activate the embedded Magic Power to reinforce the ATK Attribute/DEF Attribute properties

Cast Time: 0.533 sec
Hold Time: 1.53 sec
Cooldown: 60 sec
Lv 10: Duration 60 sec · ATK +10% · Decreases all damage by 10% · Move SPD +20% and cancel limit of Move SPD
Lv 11: Duration 66 sec · ATK +11% · Decreases all damage by 11% · Move SPD +20% and cancel limit of Move SPD
Lv 12: Duration 72 sec · ATK +12% · Decreases all damage by 12% · Move SPD +20% and cancel limit of Move SPD

Weapons & Stances

Bare hands: Psychokinesis

Stances

Psychokinesis Rod

A magical stance for physical power. The attack and assistance spells within this stance are well balanced.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 10m · Single · Ground & Air
Strike Back
Strike Back

[Mental damage] Blows an enemy away with a powerful psychokinetic attack

Target: 1 enemy within a range of 10m
Cast Time: 1.8 sec
Hold Time: 1.6 sec
Cooldown: 0 sec
Lv 10: ATK 716%
Lv 11: ATK 751%
Lv 12: ATK 787%
Web
Web

Forces all enemies within a certain range to be pinned to the ground and immobilized

Target: Range 0-5.5 m | Radius 4 m | Up to 6 enemies
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 15 sec
Lv 10: Chance to [Immobilize] 80% for 12 sec
Lv 11: Chance to [Immobilize] 80% for 13 sec
Lv 12: Chance to [Immobilize] 80% for 14 sec
Earthquake
Earthquake

[Mental damage] Throws enemies violently into the air by creating a powerful earthquake

Target: Range 3.5-7.5 m | Radius 5 m | Up to 8 enemies
Cast Time: 1.633 sec
Hold Time: 1.67 sec
Cooldown: 12 sec
Lv 10: ATK 432%
Lv 11: ATK 453%
Lv 12: ATK 475%
Apocalypse
Apocalypse

[Mental damage] Concentrates all dark energy in the area into a powerful attack that consumes everything in its path

Target: Range 3.5-10 m | Radius 7.5 m | Up to 10 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 22.5 sec
Lv 10: ATK 314% · Chance to [Apocalypse] 100% for 20 sec
Lv 11: ATK 329% · Chance to [Apocalypse] 100% for 20 sec · Enemy's DR -1
Lv 12: ATK 345% · Chance to [Apocalypse] 100% for 20 sec · Enemy's DR -1
ESP Rod

A magical stance for spiritual power. It focuses mainly on defensive buff.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 25
Debuff DEF 0
1 Hit · Range 10m · Single · Ground & Air
Spiritual Shield
Spiritual Shield

Grants pychokinetic protection to allies

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration 300 sec · Mental RES +20 · Debuff RES +35
Lv 11: Duration 315 sec · Mental RES +21 · Debuff RES +37
Lv 12: Duration 330 sec · Mental RES +22 · Debuff RES +39
Anti-Magic Shell
Anti-Magic Shell

Grants powerful elemental protection to nearby friendly forces

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration 300 sec · Fire RES +20 · Ice RES +20 · Lightning RES +20
Lv 11: Duration 315 sec · Fire RES +21 · Ice RES +21 · Lightning RES +21
Lv 12: Duration 330 sec · Fire RES +22 · Ice RES +22 · Lightning RES +22
Protection Field
Protection Field

Grants a powerful defensive field to friendly forces. However you cannot use items.

Target: 1 allied character
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration 45 sec · DEF +80
Lv 11: Duration 48 sec · DEF +83 · DR +1
Lv 12: Duration 51 sec · DEF +86 · DR +1
Dispel Magic
Dispel Magic

Removes all buffs and curses on team members and on all enemies around you and decreases SP Recovery for a while

Target: Range 6 m | Up to 15 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 20 sec
Lv 10: Duration 8.0 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 11: Duration 8.4 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 12: Duration 8.8 sec · Removes all buffs and debuffs · Reduces SP regen
Incantation Rod Veteran

An advanced magic stance that is composed primarily of defensive buffs
A rare stance manual, obtainable only from boss drops

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 30
Debuff DEF 0
1 Hit · Range 10m · Single · Ground & Air
Magic Barrier
Magic Barrier

A shield to ignore the enemy's magic attack stochastic grants to allies. PC then the damage of magic attack will be decreased. RES increases slightly.

Target: Range 12 m | All squad members
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration 240 sec · Fire, Ice, Lightning RES +10 · Chance to ignore magic attack 30%
Lv 11: Duration 255 sec · Fire, Ice, Lightning RES +11 · Chance to ignore magic attack 33%
Lv 12: Duration 270 sec · Fire, Ice, Lightning RES +12 · Chance to ignore magic attack 36%
Ignore Harm
Ignore Harm

Casts a shield over the team which gives them immunity against debuffs. Increases Debuff RES a bit.

Target: Range 12 m | All squad members
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration 240 sec · Mental and Debuff RES +10 · Chance to ignore debuffs 50%
Lv 11: Duration 255 sec · Mental and Debuff RES +11 · Chance to ignore debuffs 55%
Lv 12: Duration 270 sec · Mental and Debuff RES +12 · Chance to ignore debuffs 60%
Invulnerable
Invulnerable

Casts a shield over an ally that protects him from all attacks. Prohibits item usage.

Target: 1 allied character
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 20 sec
Lv 10: Duration 12 sec · Turn in Invincibility status for the duration
Lv 11: Duration 13 sec · Turn in Invincibility status for the duration · DR +1
Lv 12: Duration 14 sec · Turn in Invincibility status for the duration · DR +1
Howling of Heaven
Howling of Heaven

A thundering roar from the skies that sends enemies into a state of panic

Target: Range 8 m | All enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 30 sec
Lv 10: Chance to [Panic] 100% for 10.0 sec
Lv 11: Chance to [Panic] 100% for 10.5 sec
Lv 12: Chance to [Panic] 100% for 11.0 sec
Levitation Rod Flying

The ultimate stance for a wizard. It allows the user to fight airborne, but at a constant depletion of SP.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +25% | Limit 14.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 12m · Splash 100% · Up to 2 targets · Ground & Air
Reverse
Reverse

Immobilize enemies by suspending them in the air

Target: Range 2.5-11.5 m | Radius 4 m | Up to 6 enemies
Cast Time: 1.867 sec
Hold Time: 1.73 sec
Cooldown: 15 sec
Lv 10: Chance to [Immobilize] 80% for 12 sec
Lv 11: Chance to [Immobilize] 80% for 13 sec
Lv 12: Chance to [Immobilize] 80% for 14 sec
Photon Splash
Photon Splash

[Mental damage] Fires a series of Psychokinetic blasts

Target: Range 2-12 m | Radius 5 m | Up to 10 enemies
vs Armor: Metal +10%
Cast Time: 1.867 sec
Hold Time: 1.73 sec
Cooldown: 12 sec
Lv 10: ATK 610%
Lv 11: ATK 640%
Lv 12: ATK 671%
Amplify
Amplify

Increase magical power

Cast Time: 0.533 sec
Hold Time: 1.53 sec
Cooldown: 60 sec
Lv 10: Duration 180 sec · Mental ATK +40 · Move SPD -10% · SP +250
Lv 11: Duration 198 sec · Mental ATK +43 · Move SPD -11% · SP +270 · AR +1
Lv 12: Duration 216 sec · Mental ATK +46 · Move SPD -12% · SP +290 · AR +1 · DR +1
Hole of Darkness
Hole of Darkness

[Mental damage] Creates a powerful gravity field that pins down all surrounding enemies

Target: Range 8 m | Up to 12 enemies
Cast Time: 2.367 sec
Hold Time: 1.67 sec
Cooldown: 22.5 sec
Chance to [Stun] 75%
Lv 10: ATK 380%
Lv 11: ATK 399%
Lv 12: ATK 418%
Madness Rod Expert Flying

Fall into a state of disarray and attack with mighty and vicious power, and specially condensed magic
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Aries symbol

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 20
Ice RES 0
Shoot DEF +20%
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +25% | Limit 11.00
Mental RES 40
Debuff DEF -15%
1 Hit · Range 12m · Splash 80% · Up to 4 targets · Ground & Air | Level 25 Bonus: ASPD +8% Penetration +10
Mass Invisible
Mass Invisible

Grant invisibility to allies. An invisible character cannot be attacked until he is detected.

Target: Radius 8m | Up to 9 squad members
Cast Time: 2.733 sec
Hold Time: 1.83 sec
Cooldown: 300 sec
Lv 9: Duration 19 sec · Invisible
Lv 10: Duration 20 sec · Invisible
Lv 11: Duration 21 sec · Invisible
Lv 12: Duration 22 sec · Invisible
Gabi Quake
Gabi Quake

[Mental damage] Control a dark energy to change gravity to attack under the foot of enemy

Target: Range 3.5-10 m | Radius 5 m | Up to 6 enemies
Cast Time: 1.367 sec
Hold Time: 2.03 sec
Cooldown: 15 sec
Chance to [Stun] 80%
Lv 9: ATK 1191%
Lv 10: ATK 1254%
Lv 11: ATK 1316%
Lv 12: ATK 1379%
Triple Element
Triple Element

[Mental damage] Converts the three attributes rapidly to attack enemies

Target: Range 2-6 m | Radius 8 m | Up to 8 enemies
Cast Time: 0 sec
Hold Time: 3.83 sec
Cooldown: 30 sec
Chance to [Magical Piercing] 100%
Lv 9: ATK 853%
Lv 10: ATK 898%
Lv 11: ATK 942%
Lv 12: ATK 987%
Spell Bead
Spell Bead

[Mental damage] Turns the sleeping dark energy on the ground to beads and burn the ground in a range

Target: Range 3.5-12 m | Radius 8 m | Up to 10 enemies
Cast Time: 2.533 sec
Hold Time: 5.4 sec
Cooldown: 45 sec
Chance to [Dark Bleeding] 40%
Lv 9: ATK 2148%
Lv 10: ATK 2262%
Lv 11: ATK 2375%
Lv 12: ATK 2488%
Spell Hail
Spell Hail

[Mental damage] Change the dark energy in the air to a sharp awl and pour it like raining

Target: Range 3.5-10 m | Radius 8m | Up to 8 enemies
Cast Time: 2.033 sec
Hold Time: 5.03 sec
Cooldown: 30 sec
During the Cast time, max 20 times of attack · When reuses the skill during the casting, the skill cast stops · In every attacks, it applies to the skill damage · In every attacks, Chance to [Hail Break] 60%
Lv 9: ATK 2095%
Lv 10: ATK 2206%
Lv 11: ATK 2316%
Lv 12: ATK 2426%
Illusionist Staff

A magical stance for witchcraft. It consists of mainly indirect De-buff spells.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 15
Debuff DEF 0
1 Hit · Range 10m · Single · Ground & Air
Sandman
Sandman

Put all enemies in a certain range to sleep

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Chance to [Sleep] 80% for 20 sec
Lv 11: Chance to [Sleep] 80% for 21 sec
Lv 12: Chance to [Sleep] 80% for 22 sec
Magical Piercing
Magical Piercing

Reduces Fire, Ice, Lightning,Mental RES to all enemies in a certain area

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Duration 30.0 sec · Chance to [Magical Piercing] 100% (Elemental RES -75)
Lv 11: Duration 31.5 sec · Chance to [Magical Piercing] 100% (Elemental RES -80)
Lv 12: Duration 33.0 sec · Chance to [Magical Piercing] 100% (Elemental RES -85)
Ritardi
Ritardi

Reduces the Move SPD of enemies

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -60% for 16.0 sec
Lv 11: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -63% for 16.8 sec · Enemy's AR -1
Lv 12: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -66% for 17.6 sec · Enemy's AR -1
Invisible Stalker
Invisible Stalker

Grants invisibility to allies. An invisible character cannot be attacked until he is detected, but cannot use any skill. After using it, [Skill Standby] buff is applied.

Target: Range 12 m | All squad members
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 60 sec
Lv 10: Duration 40.0 sec · After use, applying [Skill Standby] buff
Lv 11: Duration 42.5 sec · After use, applying [Skill Standby] buff
Lv 12: Duration 45.0 sec · After use, applying [Skill Standby] buff
Anathema Staff Veteran

A strong magic stance in the dark system. It is mainly composed of critical magic curses.
A rare stance manual, obtainable only from boss drops

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 170
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion
MSPD +0% | Limit 6.50
Mental RES 20
Debuff DEF 0
1 Hit · Range 10m · Single · Ground & Air
Confusion
Confusion

Disables use of skills by confusing the enemy

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 0.9 sec
Hold Time: 1.3 sec
Cooldown: 12 sec
Lv 9: Chance to [Confusion] 80% for 23.5 sec
Lv 10: Chance to [Confusion] 80% for 25.0 sec
Lv 11: Chance to [Confusion] 80% for 26.5 sec
Lv 12: Chance to [Confusion] 80% for 28.0 sec
Enervation
Enervation

Decreases ATK SPD, Move SPD and Attack of enemies by 50% for 20 sec. Natural HP regen is halted.

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 0.9 sec
Hold Time: 1.3 sec
Cooldown: 12 sec
Lv 9: Chance to [Enervation] 80% for 19 sec
Lv 10: Chance to [Enervation] 80% for 20 sec
Lv 11: Chance to [Enervation] 80% for 21 sec
Lv 12: Chance to [Enervation] 80% for 22 sec
Curse
Curse

Curse enemies in a certain range and deals triple damage

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 0.9 sec
Hold Time: 1.3 sec
Cooldown: 12 sec
Lv 9: Chance to [Curse] 80% for 14 sec
Lv 10: Chance to [Curse] 80% for 15 sec
Lv 11: Chance to [Curse] 80% for 16 sec · Enemy's DR -1
Lv 12: Chance to [Curse] 80% for 17 sec · Enemy's DR -1
Destruction
Destruction

Dead enemies disappear

Target: Range 1-1.5 m | Fallen enemy
Cast Time: 7.667 sec
Hold Time: 2 sec
Cooldown: 240 sec
Disappearance of Dead enemies
Stone Disease
Stone Disease

Immobilizes target but increases defense of the target

Target: Range 2-7.5 m | Radius 5 m | Up to 8 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 60 sec
Lv 9: Chance to [Lithify] 80% for 37 sec
Lv 10: Chance to [Lithify] 80% for 40 sec
Lv 11: Chance to [Lithify] 80% for 43 sec
Lv 12: Chance to [Lithify] 80% for 46 sec