Rescue Knight

Rescue Knight

Armor:LeatherMetal
Soldier of ReboldoeuxCoimbra TrooperCity of Auch InfantryRescue Knight[Will of Soldier] DR +2, Immunity +10, DEF +10, HP +10000

Overview

The Rescue Knights are a neutral force that protects and aids injured pioneers

Base Stats

STR60
AGI60
CON50
DEX70
INT30
CHA50
Total: 320
Mass RessurectoinJob Skill: Mass Ressurectoin

Resurrects characters who is incapable of combat

Target: Range 1-8 m | Radius 5 m | Up to 6 fallen allies
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 30 sec
Lv 10: Restores HP by 50% after resurrection
Lv 11: Restores HP by 55% after resurrection
Lv 12: Restores HP by 60% after resurrection

Weapons & Stances

Bare hands:Bare Knuckle

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD167
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Single · Ground
FortitudoSword

A stance which allows the use of Buffs on allies

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD0
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Evasion5%
MSPD+0%|Limit 6.50
Mental RES20
Debuff DEF0
Heal allies|Level 25 Bonus:Evasion +5%
Intensify
Intensify

Increases attack of allies

Target: Range 10 m | All squad members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration 600 sec · ATK +15% · Acceleration Lv. 10 · Meditation Lv. 10
Lv 11: Duration 630 sec · ATK +16% · Acceleration Lv. 10 · Meditation Lv. 10 · AR +1
Lv 12: Duration 660 sec · ATK +17% · Acceleration Lv. 10 · Meditation Lv. 10 · AR +1
Fortify
Fortify

Increases the maximum HP of allies. Cannot be used in conjunction with [Acceleration].

Target: Range 10 m | All squad members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration 600 sec · HP +20% · Intensify Lv. 10 · Meditation Lv. 10
Lv 11: Duration 630 sec · HP +21% · Intensify Lv. 10 · Meditation Lv. 10 · DR +1
Lv 12: Duration 660 sec · HP +22% · Intensify Lv. 10 · Meditation Lv. 10 · DR +1
Defending GuardSword

The stance for the Rescue Knights. The technique lies between the [Back-Guard] and [High-Guard] stances so a shield is unnecessary.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD105
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block22
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
1 Hit · Single · Ground|Level 25 Bonus:ASPD +3%Block +19
Slash Down
Slash Down

[Physical damage] Delivers downward slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK 582%
Lv 11: ATK 611%
Lv 12: ATK 640%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration 10 sec · Move SPD -30% · Block +35
Lv 11: Duration 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration 10 sec · Move SPD -30% · Block +41 · DR +1
Earth Tremor
Earth Tremor

[Physical damage] Plunges sword into enemy while airborne

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.2 sec
Cooldown: 10 sec
Lv 10: ATK 576%
Lv 11: ATK 604%
Lv 12: ATK 633%
Stunning Skewer
Stunning Skewer

[Physical damage] Stuns the enemy with a blow from the shield before advancing upon him with a sword

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.28 sec
Cooldown: 20 sec
Chance to [Stun] 25%
Lv 10: ATK 1174%
Lv 11: ATK 1232%
Lv 12: ATK 1291%
Defending ShotRifle

A stance for the Rescue Knights. A standing shot that allows for block with a shield fixed to the arm of Rescue Knight.

ATK+0%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD187
Penetration0
Ice RES0
Shoot DEF0
Accuracy50
Immunity0
Lightning RES0
Magic DEF0
Block15
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 13.5m · Single · Ground & Air|Level 25 Bonus:ASPD +5%ACC +25Crit +4%Block +10
Birdfall
Birdfall

[Physical damage] A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 14m
Cast Time: 0.8 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 9: ATK 1077%
Lv 10: ATK 1134%
Lv 11: ATK 1190%
Lv 12: ATK 1247%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 9: Duration 10 sec · Move SPD -30% · Block +32
Lv 10: Duration 10 sec · Move SPD -30% · Block +35
Lv 11: Duration 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration 10 sec · Move SPD -30% · Block +41 · DR +1
Head Shot
Head Shot

[Physical damage] Targets head of enemy with a critical shot

Target: 1 enemy within a range of 14m
Cast Time: 1.9 sec
Hold Time: 0.97 sec
Cooldown: 10 sec
Ignores DEF 25
Lv 9: ATK 528%
Lv 10: ATK 556%
Lv 11: ATK 583%
Lv 12: ATK 611%
Undercovering Fire
Undercovering Fire

[Physical damage] Fires bursts of shots into a dense group of enemies

Target: Range 3-9 m | Radius 2.5 m | Up to 6 enemies
Cast Time: 0.733 sec
Hold Time: 4 sec
Cooldown: 15 sec
Chance to [Fear] 50%
Lv 9: ATK 267%
Lv 10: ATK 282%
Lv 11: ATK 296%
Lv 12: ATK 310%
Precision Strike
Precision Strike

[Physical damage] Aims carefully at enemies, striking him in a critical area

Target: 1 enemy within a range of 14m
Cast Time: 2.6 sec
Hold Time: 0.77 sec
Cooldown: 20 sec
Lv 9: ATK 712%
Lv 10: ATK 750%
Lv 11: ATK 787%
Lv 12: ATK 825%
FlintlockRifleExpert

An enhanced Standing Shot Stance that amplifies accuracy and attack
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Aquarius symbol

ATK+45%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD167
Penetration5
Ice RES0
Shoot DEF-20%
Accuracy40
Immunity0
Lightning RES0
Magic DEF-10%
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 15m · Single · Ground & Air|Level 25 Bonus:ASPD +15%ACC +15Crit +17%Penetration +20
Shootdown Shot
Shootdown Shot

[Physical damage] A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 17m
vs Armor:Soft +65%Medium +25%
Cast Time: 0.533 sec
Hold Time: 1.17 sec
Cooldown: 3 sec
Ignores DEF 30 · Invisibility detection
Lv 9: ATK 769%
Lv 10: ATK 810%
Lv 11: ATK 850%
Lv 12: ATK 891%
Swift Shot
Swift Shot

[Physical damage] Aims and shoots with deadly speed and accuracy

Target: 1 enemy within a range of 16m
vs Armor:Soft +50%Medium +15%Metal -5%
Cast Time: 0.367 sec
Hold Time: 1.33 sec
Cooldown: 6 sec
Ignores DEF 30 · Chance to [Darkness] 100% · ATK x2 to casting (ATK x4 to monster)
Lv 9: ATK 457%
Lv 10: ATK 482%
Lv 11: ATK 506%
Lv 12: ATK 530%
Penetration Shot
Penetration Shot

[Physical damage] Shoots down the immediate line of enemies

Target: Range 1-15 m | Width 9 m | Up to 6 enemies
Cast Time: 0.867 sec
Hold Time: 1.2 sec
Cooldown: 8 sec
Ignores DEF 50 · ATK x2 to casting (ATK x4 to monster)
Lv 9: ATK 209%
Lv 10: ATK 220%
Lv 11: ATK 231%
Lv 12: ATK 242%
Target Check
Target Check

Confirms the enemy you are going to attack

Target: Range 0-15 m | Radius 8 m | Up to 6 enemies
Cast Time: 0 sec
Hold Time: 0.87 sec
Cooldown: 10 sec
Lv 9: Chance to [Expose] 100% for 23 sec · Enemy's shoot damage receive +46%
Lv 10: Chance to [Expose] 100% for 25 sec · Enemy's shoot damage receive +50%
Lv 11: Chance to [Expose] 100% for 27 sec · Enemy's shoot damage receive +54% · Move SPD -20% · ATK -10% · DEF -30 · AR -1 · DR -2
Lv 12: Chance to [Expose] 100% for 29 sec · Enemy's shoot damage receive +58% · Move SPD -20% · ATK -10% · DEF -30 · AR -1 · DR -2
Accuracy Shot
Accuracy Shot

[Physical damage] Adopts a stable pose and shoots the enemy

Target: 1 enemy within a range of 17m
vs Armor:Soft +20%Medium +30%Metal -5%
Cast Time: 1.333 sec
Hold Time: 1.3 sec
Cooldown: 18 sec
Ignores DEF 75 · Chance to [Slow] 50% · Ignore Invulnerable
Lv 9: ATK 1520%
Lv 10: ATK 1600%
Lv 11: ATK 1680%
Lv 12: ATK 1760%