Rescue Knight

Rescue Knight

Armor:LeatherMetal

Overview

The Rescue Knights are a neutral force that protects and aids injured pioneers.

Base Stats

STR60
AGI60
CON50
DEX70
INT30
CHA50
Total: 320
Mass RessurectoinJob Skill: Mass Ressurectoin

Resurrects characters who is incapable of combat

Target: Range 1-8 m | Radius 5 m | Up to 6 fallen allies
Cast Time: 1.533 sec
Hold Time: 3.37 sec
Cooldown: 30 sec
Lv 10: Restores HP by 50% after resurrection
Lv 11: Restores HP by 55% after resurrection
Lv 12: Restores HP by 60% after resurrection

Weapons & Stances

Bare hands:Bare Knuckle

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD167
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
2 Hits · Single · Ground
Defending Guard

The stance for the Rescue Knights. The technique lies between the [Back-Guard] and [High-Guard] stances so a shield is unnecessary.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD105
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block22
MSPD+0%|Limit 7.50
Mental RES0
Debuff DEF0
1 Hit · Single · Ground|Level 25 Bonus:ASPD +3%Block +19
Slash Down
Slash Down

Delivers downward slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK: 582%
Lv 11: ATK: 611%
Lv 12: ATK: 640%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration: 10 sec · Move SPD -30% · Block +35
Lv 11: Duration: 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration: 10 sec · Move SPD -30% · Block +41 · DR +1
Earth Tremor
Earth Tremor

Plunges sword into enemy while airborne

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.2 sec
Cooldown: 10 sec
Lv 10: ATK: 576%
Lv 11: ATK: 604%
Lv 12: ATK: 633%
Stunning Skewer
Stunning Skewer

Stuns the enemy with a blow from the shield before advancing upon him with a sword

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.28 sec
Cooldown: 20 sec
Lv 10: ATK: 1174%
Lv 11: ATK: 1232%
Lv 12: ATK: 1291%
Defending Shot

A stance for the Rescue Knights. A standing shot that allows for block with a shield fixed to the arm of Rescue Knight.

ATK+0%
Ignore DEF2%
Fire RES0
Melee DEF0
ASPD187
Penetration0
Ice RES0
Shoot DEF0
Accuracy50
Immunity0
Lightning RES0
Magic DEF0
Block15
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 13.5m · Single · Ground & Air|Level 25 Bonus:ASPD +5%ACC +25Crit +4%Block +10
Birdfall
Birdfall

A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 14m
Cast Time: 0.8 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 9: ATK: 1077%
Lv 10: ATK: 1134%
Lv 11: ATK: 1190%
Lv 12: ATK: 1247%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 9: Duration: 10 sec · Move SPD -30% · Block +32
Lv 10: Duration: 10 sec · Move SPD -30% · Block +35
Lv 11: Duration: 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration: 10 sec · Move SPD -30% · Block +41 · DR +1
Head Shot
Head Shot

Targets head of enemy with a critical shot

Target: 1 enemy within a range of 14m
Cast Time: 1.9 sec
Hold Time: 0.97 sec
Cooldown: 10 sec
Lv 9: ATK: 528%
Lv 10: ATK: 556%
Lv 11: ATK: 583%
Lv 12: ATK: 611%
Undercovering Fire
Undercovering Fire

Fires bursts of shots into a dense group of enemies

Target: Range 3-9 m | Radius 2.5 m | Up to 6 enemies
Cast Time: 0.733 sec
Hold Time: 4 sec
Cooldown: 15 sec
Lv 9: ATK: 267%
Lv 10: ATK: 282%
Lv 11: ATK: 296%
Lv 12: ATK: 310%
Precision Strike
Precision Strike

Aims carefully at enemies, striking him in a critical area

Target: 1 enemy within a range of 14m
Cast Time: 2.6 sec
Hold Time: 0.77 sec
Cooldown: 20 sec
Lv 9: ATK: 712%
Lv 10: ATK: 750%
Lv 11: ATK: 787%
Lv 12: ATK: 825%