Romina

Romina

Armor: Leather Metal
Romina Natalie Daria Adriana Elisa [Duty of the Officer] AR +1, DR +1, Critical +10%, Critical damage +10%

Overview

Captain Romina of Rescue Knights in Ustiur. She was born in the New Continent and is dissatisfied with the Mainland.

Base Stats

STR 70
AGI 60
CON 70
DEX 70
INT 40
CHA 50
Total: 360
Emergency Job Skill: Emergency

Revives a character incapable of combat. The revived character becomes temporarily immune to all attacks except those that cancel that condition, while item usage is restricted and ATK drops.

Target: Range 0-10 m | Radius 3 m | Up to 3 enemies
Cast Time: 0 sec
Hold Time: 1.5 sec
Cooldown: 30 sec
Lv 10: Restores HP by 50% after resurrection
Lv 11: Restores HP by 55% after resurrection
Lv 12: Restores HP by 60% after resurrection

Weapons & Stances

Bare hands: Bare Knuckle

Stances

Bare Knuckle

A fighting stance using bare hands. No special features.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 167
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block & Evasion —
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
2 Hits · Single · Ground
Defending Guard Sword

The stance for the Rescue Knights. The technique lies between the [Back-Guard] and [High-Guard] stances so a shield is unnecessary.

ATK +0%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 105
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 100
Immunity 0
Lightning RES 0
Magic DEF 0
Block 22
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF 0
1 Hit · Single · Ground | Level 25 Bonus: ASPD +3% Block +19
Slash Down
Slash Down

[Physical damage] Delivers downward slashes

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 2.37 sec
Cooldown: 0 sec
Lv 10: ATK 582%
Lv 11: ATK 611%
Lv 12: ATK 640%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 10: Duration 10 sec · Move SPD -30% · Block +35
Lv 11: Duration 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration 10 sec · Move SPD -30% · Block +41 · DR +1
Earth Tremor
Earth Tremor

[Physical damage] Plunges sword into enemy while airborne

Target: Up to 3 enemies
Cast Time: 0 sec
Hold Time: 2.2 sec
Cooldown: 10 sec
Lv 10: ATK 576%
Lv 11: ATK 604%
Lv 12: ATK 633%
Stunning Skewer
Stunning Skewer

[Physical damage] Stuns the enemy with a blow from the shield before advancing upon him with a sword

Target: 1 enemy
Cast Time: 0 sec
Hold Time: 3.28 sec
Cooldown: 20 sec
Chance to [Stun] 25%
Lv 10: ATK 1174%
Lv 11: ATK 1232%
Lv 12: ATK 1291%
Equites Sword Expert

An enhanced sword Stance that increases your attack and defence ability
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Sagittarius symbol

ATK +60%
Ignore DEF 0%
Fire RES 0
Melee DEF 0
ASPD 147
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 40
Immunity 0
Lightning RES 0
Magic DEF -20%
Block 20
MSPD +0% | Limit 7.50
Mental RES 0
Debuff DEF +15%
2 Hits · Single · Ground | Level 25 Bonus: ASPD +23% ACC +10 Crit +10% Block +20 Penetration +20 Immunity +15
Golpe
Golpe

[Physical damage] Brandishes a sword toward the enemy

Target: Up to 3 enemies
vs Armor: Metal +95%
Cast Time: 0 sec
Hold Time: 2.02 sec
Cooldown: 3 sec
Ignores DEF 20
Lv 9: ATK 896%
Lv 10: ATK 944%
Lv 11: ATK 991%
Lv 12: ATK 1038%
Valentia
Valentia

[Physical damage] Strikes the lower half of the enemy to cripple it

Target: Range 3 m | Up to 6 enemies
vs Armor: Soft +5% Medium +20% Metal +150%
Cast Time: 0 sec
Hold Time: 2.67 sec
Cooldown: 10 sec
Ignores DEF 30 · Chance to [Slow] 50%
Lv 9: ATK 471%
Lv 10: ATK 496%
Lv 11: ATK 520%
Lv 12: ATK 545%
Bless
Bless

Imbue holy spirits into your blade to cut through enemies, ignoring their RES. This effect disappears when your stance changes.

Cast Time: 0 sec
Hold Time: 1.23 sec
Cooldown: 150 sec
Lv 9: Duration 111 sec · Holy ATK +115 · ACC +9 · Decreases melee and shoot damage by 18% · Chance to [Double Skill Critical] based on own [Critical stat] · In proportion to AR and Penetration increases Immunity and HP · DR +1
Lv 10: Duration 120 sec · Holy ATK +125 · ACC +10 · Decreases melee and shoot damage by 20% · Chance to [Double Skill Critical] based on own [Critical stat] · In proportion to AR and Penetration increases Immunity and HP · DR +1
Lv 11: Duration 129 sec · Holy ATK +135 · ACC +11 · Decreases melee and shoot damage by 22% · Chance to [Double Skill Critical] based on own [Critical stat] · In proportion to AR and Penetration increases Immunity and HP · AR +1 · DR +1
Lv 12: Duration 138 sec · Holy ATK +145 · ACC +12 · Decreases melee and shoot damage by 24% · Chance to [Double Skill Critical] based on own [Critical stat] · In proportion to AR and Penetration increases Immunity and HP · AR +1 · DR +1
Agil
Agil

[Physical damage] Cuts the enemy twice and proceeds to stab it with a backward stroke

Target: 1 enemy
vs Armor: Medium +25% Metal +25%
Cast Time: 0 sec
Hold Time: 3.53 sec
Cooldown: 15 sec
Ignores DEF 40 · Chance to [Bleeding] 60%
Lv 9: ATK 2023%
Lv 10: ATK 2130%
Lv 11: ATK 2236%
Lv 12: ATK 2343%
Centella
Centella

[Physical damage] Damages the enemy with speed

Target: 1 enemy
vs Armor: Medium +30% Metal +30%
Cast Time: 0 sec
Hold Time: 3.91 sec
Cooldown: 20 sec
Ignores DEF 50 · Ignores Evasion
Lv 9: ATK 2375%
Lv 10: ATK 2500%
Lv 11: ATK 2625%
Lv 12: ATK 2750%
Defending Shot Rifle

A stance for the Rescue Knights. A standing shot that allows for block with a shield fixed to the arm of Rescue Knight.

ATK +0%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 187
Penetration 0
Ice RES 0
Shoot DEF 0
Accuracy 50
Immunity 0
Lightning RES 0
Magic DEF 0
Block 15
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 13.5m · Single · Ground & Air | Level 25 Bonus: ASPD +5% ACC +25 Crit +4% Block +10
Birdfall
Birdfall

[Physical damage] A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 14m
Cast Time: 0.8 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 9: ATK 1077%
Lv 10: ATK 1134%
Lv 11: ATK 1190%
Lv 12: ATK 1247%
Guardian
Guardian

Greatly increases the chances of blocking an attack of an enemy

Cast Time: 0 sec
Hold Time: 0.2 sec
Cooldown: 0 sec
Lv 9: Duration 10 sec · Move SPD -30% · Block +32
Lv 10: Duration 10 sec · Move SPD -30% · Block +35
Lv 11: Duration 10 sec · Move SPD -30% · Block +38 · DR +1
Lv 12: Duration 10 sec · Move SPD -30% · Block +41 · DR +1
Head Shot
Head Shot

[Physical damage] Targets head of enemy with a critical shot

Target: 1 enemy within a range of 14m
Cast Time: 1.9 sec
Hold Time: 0.97 sec
Cooldown: 10 sec
Ignores DEF 25
Lv 9: ATK 528%
Lv 10: ATK 556%
Lv 11: ATK 583%
Lv 12: ATK 611%
Undercovering Fire
Undercovering Fire

[Physical damage] Fires bursts of shots into a dense group of enemies

Target: Range 3-9 m | Radius 2.5 m | Up to 6 enemies
Cast Time: 0.733 sec
Hold Time: 4 sec
Cooldown: 15 sec
Chance to [Fear] 50%
Lv 9: ATK 267%
Lv 10: ATK 282%
Lv 11: ATK 296%
Lv 12: ATK 310%
Precision Strike
Precision Strike

[Physical damage] Aims carefully at enemies, striking him in a critical area

Target: 1 enemy within a range of 14m
Cast Time: 2.6 sec
Hold Time: 0.77 sec
Cooldown: 20 sec
Lv 9: ATK 712%
Lv 10: ATK 750%
Lv 11: ATK 787%
Lv 12: ATK 825%
Flintlock Rifle Expert

An enhanced Standing Shot Stance that amplifies accuracy and attack
You can buy it from Expert Stance shop of Master Guardian with 2 Elemental Jewels and 1 Aquarius symbol

ATK +45%
Ignore DEF 2%
Fire RES 0
Melee DEF 0
ASPD 167
Penetration 5
Ice RES 0
Shoot DEF -20%
Accuracy 40
Immunity 0
Lightning RES 0
Magic DEF -10%
Block & Evasion —
MSPD +0% | Limit 6.50
Mental RES 0
Debuff DEF 0
1 Hit · Range 15m · Single · Ground & Air | Level 25 Bonus: ASPD +15% ACC +15 Crit +17% Penetration +20
Shootdown Shot
Shootdown Shot

[Physical damage] A precision strike at an airborne enemy. Enemies on the ground cannot be targeted.

Target: 1 airborne enemy within a range of 17m
vs Armor: Soft +65% Medium +25%
Cast Time: 0.533 sec
Hold Time: 1.17 sec
Cooldown: 3 sec
Ignores DEF 30 · Invisibility detection
Lv 9: ATK 769%
Lv 10: ATK 810%
Lv 11: ATK 850%
Lv 12: ATK 891%
Swift Shot
Swift Shot

[Physical damage] Aims and shoots with deadly speed and accuracy

Target: 1 enemy within a range of 16m
vs Armor: Soft +50% Medium +15% Metal -5%
Cast Time: 0.367 sec
Hold Time: 1.33 sec
Cooldown: 6 sec
Ignores DEF 30 · ATK x2 to casting (ATK x4 to monster)
Lv 9: ATK 457%
Lv 10: ATK 482%
Lv 11: ATK 506%
Lv 12: ATK 530%
Penetration Shot
Penetration Shot

[Physical damage] Shoots down the immediate line of enemies

Target: Range 1-15 m | Width 9 m | Up to 6 enemies
Cast Time: 0.867 sec
Hold Time: 1.2 sec
Cooldown: 8 sec
Ignores DEF 50 · ATK x2 to casting (ATK x4 to monster)
Lv 9: ATK 209%
Lv 10: ATK 220%
Lv 11: ATK 231%
Lv 12: ATK 242%
Target Check
Target Check

Confirms the enemy you are going to attack

Target: Range 0-15 m | Radius 8 m | Up to 3 enemies
Cast Time: 0 sec
Hold Time: 0.87 sec
Cooldown: 10 sec
Lv 9: Chance to [Expose] 100% for 23 sec · Enemy's shoot damage receive +46%
Lv 10: Chance to [Expose] 100% for 25 sec · Enemy's shoot damage receive +50%
Lv 11: Chance to [Expose] 100% for 27 sec · Enemy's shoot damage receive +54% · Move SPD -20% · ATK -10% · DEF -30 · AR -1 · DR -2
Lv 12: Chance to [Expose] 100% for 29 sec · Enemy's shoot damage receive +58% · Move SPD -20% · ATK -10% · DEF -30 · AR -1 · DR -2
Accuracy Shot
Accuracy Shot

[Physical damage] Adopts a stable pose and shoots the enemy

Target: 1 enemy within a range of 17m
vs Armor: Soft +20% Medium +30% Metal -5%
Cast Time: 1.333 sec
Hold Time: 1.3 sec
Cooldown: 18 sec
Ignores DEF 75 · Chance to [Slow] 50% · Ignore Invulnerable
Lv 9: ATK 1520%
Lv 10: ATK 1600%
Lv 11: ATK 1680%
Lv 12: ATK 1760%