Sage Emilia

Sage Emilia

Armor:Coat

Overview

She is searching for her father.

Base Stats

STR40
AGI50
CON40
DEX50
INT80
CHA60
Total: 320
HealingJob Skill: Healing

Restores a small amount of HP of a character

Target: 1 allied character
Cast Time: 0 sec
Hold Time: 1.5 sec
Cooldown: 0 sec

Weapons & Stances

Stances

First Aid

A healing stance which allows the user to heal HP and cure abnormal conditions

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD0
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Evasion5%
MSPD+0%|Limit 6.50
Mental RES20
Debuff DEF0
Heal allies|Level 25 Bonus:Evasion +5%
Recover
Recover

Cure various abnormal disease that might afflict team members

Target: Range 10 m | All squad members
Cast Time: 0 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: Cure [Darkness], [Poison], [Fear], [Ritardi], [Freeze]
Lv 11: Cure [Darkness], [Poison], [Fear], [Ritardi], [Freeze]
Lv 12: Cure [Darkness], [Poison], [Fear], [Ritardi], [Freeze]
Resuscitation
Resuscitation

Heals a character who is incapable of combat

Target: 1 fallen ally
Cast Time: 0 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: Restores HP by 50% after resurrection
Lv 11: Restores HP by 55% after resurrection
Lv 12: Restores HP by 60% after resurrection
Cure All
Cure All

Restores HP of an ally by large amount

Target: 1 allied character
Cast Time: 0 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK: 90000%
Lv 11: ATK: 94500%
Lv 12: ATK: 99000%
Mass Cure
Mass Cure

Fully recover HP of all team members

Target: Radius 10 m | Family members
Cast Time: 0 sec
Hold Time: 1.5 sec
Cooldown: 0 sec
Lv 10: ATK: 50000%
Lv 11: ATK: 52500%
Lv 12: ATK: 55000%
Fortitudo

A stance which allows the use of Buffs on allies

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD0
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Evasion5%
MSPD+0%|Limit 6.50
Mental RES20
Debuff DEF0
Heal allies|Level 25 Bonus:Evasion +5%
Intensify
Intensify

Increases attack of allies

Target: Range 10 m | All squad members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration: 600 sec · ATK +15% · Acceleration Lv. 10 · Meditation Lv. 10
Lv 11: Duration: 630 sec · ATK +16% · Acceleration Lv. 10 · Meditation Lv. 10 · AR +1
Lv 12: Duration: 660 sec · ATK +17% · Acceleration Lv. 10 · Meditation Lv. 10 · AR +1
Fortify
Fortify

Increases the maximum HP of allies. Cannot be used in conjunction with [Acceleration].

Target: Range 10 m | All squad members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 0 sec
Lv 10: Duration: 600 sec · HP +20% · Intensify Lv. 10 · Meditation Lv. 10
Lv 11: Duration: 630 sec · HP +21% · Intensify Lv. 10 · Meditation Lv. 10 · DR +1
Lv 12: Duration: 660 sec · HP +22% · Intensify Lv. 10 · Meditation Lv. 10 · DR +1
Tactical Assistance

A stance which comprises of advanced buffs
Acquirement method: A rare stance manual, obtainable only from stance shop
Acquirement level: Veteran

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD0
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Evasion10%
MSPD+0%|Limit 6.50
Mental RES20
Debuff DEF0
Heal allies|Level 25 Bonus:Evasion +5%
Consolidation
Consolidation

Increases penetration rate

Target: Radius 10 m | Family members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 5 sec
Lv 10: Duration: 600 sec · Penetration +10
Lv 11: Duration: 630 sec · Penetration +11 · ATK +2%
Lv 12: Duration: 660 sec · Penetration +12 · ATK +4%
Prompt Action
Prompt Action

Skill Cast time of your family decreases

Target: Radius 10 m | Family members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 5 sec
Lv 10: Duration: 600 sec · Cast SPD +25%
Lv 11: Duration: 630 sec · ATK SPD +2% · Cast SPD +27.5%
Lv 12: Duration: 660 sec · ATK SPD +4% · Cast SPD +30.0%
Divine Bless
Divine Bless

Increases HP and SP regen of your family. Regeneration increases with level.

Target: Radius 10 m | Family members
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 5 sec
Lv 10: Duration: 600 sec · HP regen +500 · SP regen +100
Lv 11: Duration: 630 sec · HP regen +550 · SP regen +110 · HP regen during knockdown
Lv 12: Duration: 660 sec · HP regen +600 · SP regen +120 · HP and SP regen during knockdown
Refresh Mind
Refresh Mind

Clear mind of target to remove abnormal status, and reset all cooldowns for current stance

Target: 1 allied character
Cast Time: 1.133 sec
Hold Time: 1.13 sec
Cooldown: 60 sec
Lv 10: HP -5000 · Cure [Stun], [Mortal Wound], [Confusion], [Enervation], [Petrify] · Reset cooldown of target character
Lv 11: HP -5000 · Cure [Stun], [Mortal Wound], [Confusion], [Enervation], [Petrify] · Reset cooldown of target character
Lv 12: HP -5000 · Cure [Stun], [Mortal Wound], [Confusion], [Enervation], [Petrify] · Reset cooldown of target character
ESP

A magical stance for spiritual power. It focuses mainly on defensive buff.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES25
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Spiritual Shield
Spiritual Shield

Grants pychokinetic protection to allies

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 300 sec · Mental RES +20 · Debuff RES +35
Lv 11: Duration: 315 sec · Mental RES +21 · Debuff RES +37
Lv 12: Duration: 330 sec · Mental RES +22 · Debuff RES +39
Anti-Magic Shell
Anti-Magic Shell

Grants powerful elemental protection to nearby friendly forces

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 300 sec · Fire RES +20 · Ice RES +20 · Lightning RES +20
Lv 11: Duration: 315 sec · Fire RES +21 · Ice RES +21 · Lightning RES +21
Lv 12: Duration: 330 sec · Fire RES +22 · Ice RES +22 · Lightning RES +22
Protection Field
Protection Field

Grants a powerful defensive field to friendly forces. However you cannot use items.

Target: 1 allied character
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 45 sec · DEF +80
Lv 11: Duration: 48 sec · DEF +83 · DR +1
Lv 12: Duration: 51 sec · DEF +86 · DR +1
Dispel Magic
Dispel Magic

Removes all buffs and curses on team members and on all enemies around you and decreases SP Recovery for a while

Target: Range 6 m | Up to 15 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 20 sec
Lv 10: Duration: 8.0 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 11: Duration: 8.4 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 12: Duration: 8.8 sec · Removes all buffs and debuffs · Reduces SP regen
Incantation

An advanced magic stance that is composed primarily of defensive buffs
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES30
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Magic Barrier
Magic Barrier

A shield to ignore the enemy's magic attack stochastic grants to allies. PC then the damage of magic attack will be decreased. RES increases slightly.

Target: Range 12 m | All squad members
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration: 240 sec · Fire, Ice, Lightning RES +10 · Chance to ignore magic attack 30%
Lv 11: Duration: 255 sec · Fire, Ice, Lightning RES +11 · Chance to ignore magic attack 33%
Lv 12: Duration: 270 sec · Fire, Ice, Lightning RES +12 · Chance to ignore magic attack 36%
Ignore Harm
Ignore Harm

Casts a shield over the team which gives them immunity against debuffs. Increases Debuff RES a bit.

Target: Range 12 m | All squad members
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration: 240 sec · Mental and Debuff RES +10 · Chance to ignore debuffs 50%
Lv 11: Duration: 255 sec · Mental and Debuff RES +11 · Chance to ignore debuffs 55%
Lv 12: Duration: 270 sec · Mental and Debuff RES +12 · Chance to ignore debuffs 60%
Invulnerable
Invulnerable

Casts a shield over an ally that protects him from all attacks. Prohibits item usage.

Target: 1 allied character
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 20 sec
Lv 10: Duration: 12 sec · Turn in Invincibility status for the duration
Lv 11: Duration: 13 sec · Turn in Invincibility status for the duration · DR +1
Lv 12: Duration: 14 sec · Turn in Invincibility status for the duration · DR +1
Howling of Heaven
Howling of Heaven

A thundering roar from the skies that sends enemies into a state of panic

Target: Range 8 m | All enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 30 sec
Lv 10: Chance to [Panic] 100% for 10 sec
Lv 11: Chance to [Panic] 100% for 10.5 sec
Lv 12: Chance to [Panic] 100% for 11 sec
Psychokinesis

A magical stance for physical power. The attack and assistance spells within this stance are well balanced.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Strike Back
Strike Back

Blows an enemy away with a powerful psychokinetic attack

Target: 1 enemy within a range of 10m
Cast Time: 1.8 sec
Hold Time: 1.6 sec
Cooldown: 0 sec
Lv 10: ATK: 716%
Lv 11: ATK: 751%
Lv 12: ATK: 787%
Web
Web

Forces all enemies within a certain range to be pinned to the ground and immobilized

Target: Range 0-5.5 m | Radius 4 m | Up to 6 enemies
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 15 sec
Lv 10: Chance to [Immobilize] 80% for 12 sec
Lv 11: Chance to [Immobilize] 80% for 13 sec
Lv 12: Chance to [Immobilize] 80% for 14 sec
Earthquake
Earthquake

Throws enemies violently into the air by creating a powerful earthquake

Target: Range 3.5-7.5 m | Radius 5 m | Up to 8 enemies
Cast Time: 1.633 sec
Hold Time: 1.67 sec
Cooldown: 12 sec
Lv 10: ATK: 432%
Lv 11: ATK: 453%
Lv 12: ATK: 475%
Apocalypse
Apocalypse

Concentrates all dark energy in the area into a powerful attack that consumes everything in its path

Target: Range 3.5-10 m | Radius 7.5 m | Up to 10 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 22.5 sec
Lv 10: ATK: 314%
Lv 11: ATK: 329%
Lv 12: ATK: 345%
Levitation Flying

The ultimate stance for a wizard. It allows the user to fight airborne, but at a constant depletion of SP.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+25%|Limit 14.50
Mental RES0
Debuff DEF0
1 Hit · Range 12m · Splash 100% · Up to 2 targets · Ground & Air
Reverse
Reverse

Immobilize enemies by suspending them in the air

Target: Range 2.5-11.5 m | Radius 4 m | Up to 6 enemies
Cast Time: 1.867 sec
Hold Time: 1.73 sec
Cooldown: 15 sec
Lv 10: Chance to [Immobilize] 80% for 12 sec
Lv 11: Chance to [Immobilize] 80% for 13 sec
Lv 12: Chance to [Immobilize] 80% for 14 sec
Photon Splash
Photon Splash

Fires a series of Psychokinetic blasts

Target: Range 2-12 m | Radius 5 m | Up to 10 enemies
vs Armor: Metal +10%
Cast Time: 1.867 sec
Hold Time: 1.73 sec
Cooldown: 12 sec
Lv 10: ATK: 610%
Lv 11: ATK: 640%
Lv 12: ATK: 671%
Amplify
Amplify

Increase magical power

Cast Time: 0.533 sec
Hold Time: 1.53 sec
Cooldown: 60 sec
Lv 10: Duration: 180 sec · Mental ATK +40 · Move SPD -10% · SP +250
Lv 11: Duration: 198 sec · Mental ATK +43 · Move SPD -11% · SP +270 · AR +1
Lv 12: Duration: 216 sec · Mental ATK +46 · Move SPD -12% · SP +290 · AR +1 · DR +1
Hole of Darkness
Hole of Darkness

Creates a powerful gravity field that pins down all surrounding enemies

Target: Range 8 m | Up to 12 enemies
Cast Time: 2.367 sec
Hold Time: 1.67 sec
Cooldown: 22.5 sec
Lv 10: ATK: 380%
Lv 11: ATK: 399%
Lv 12: ATK: 418%