Wizard

Wizard

Armor:Coat

Overview

Class that possess curse magic confusing enemy and aid magic helping friendly force. Air strike also possible. Big difference of performance possible to show, depends on how to use the aid magic.

Base Stats

STR30
AGI50
CON40
DEX40
INT70
CHA70
Total: 300
CoruscationJob Skill: Coruscation

INT is increased for the duration and chance of debuff applied to skill is increased

Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 30 sec
Lv 10: Duration: 180 sec · INT +20% · Ignores Debuff RES by 15
Lv 11: Duration: 180 sec · INT +25% · Ignores Debuff RES by 15
Lv 12: Duration: 180 sec · INT +25% · Ignores Debuff RES by 15

Weapons & Stances

Bare hands:Psychokinesis

Stances

Psychokinesis

A magical stance for physical power. The attack and assistance spells within this stance are well balanced.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES0
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Strike Back
Strike Back

Blows an enemy away with a powerful psychokinetic attack

Target: 1 enemy within a range of 10m
Cast Time: 1.8 sec
Hold Time: 1.6 sec
Cooldown: 0 sec
Lv 10: ATK: 716%
Lv 11: ATK: 751%
Lv 12: ATK: 787%
Web
Web

Forces all enemies within a certain range to be pinned to the ground and immobilized

Target: Range 0-5.5 m | Radius 4 m | Up to 6 enemies
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 15 sec
Lv 10: Chance to [Immobilize] 80% for 12 sec
Lv 11: Chance to [Immobilize] 80% for 13 sec
Lv 12: Chance to [Immobilize] 80% for 14 sec
Earthquake
Earthquake

Throws enemies violently into the air by creating a powerful earthquake

Target: Range 3.5-7.5 m | Radius 5 m | Up to 8 enemies
Cast Time: 1.633 sec
Hold Time: 1.67 sec
Cooldown: 12 sec
Lv 10: ATK: 432%
Lv 11: ATK: 453%
Lv 12: ATK: 475%
Apocalypse
Apocalypse

Concentrates all dark energy in the area into a powerful attack that consumes everything in its path

Target: Range 3.5-10 m | Radius 7.5 m | Up to 10 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 22.5 sec
Lv 10: ATK: 314%
Lv 11: ATK: 329%
Lv 12: ATK: 345%
Illusionist

A magical stance for witchcraft. It consists of mainly indirect De-buff spells.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES15
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Sandman
Sandman

Put all enemies in a certain range to sleep

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Chance to [Sleep] 80% for 20 sec
Lv 11: Chance to [Sleep] 80% for 21 sec
Lv 12: Chance to [Sleep] 80% for 22 sec
Magical Piercing
Magical Piercing

Reduces Fire, Ice, Lightning,Mental RES to all enemies in a certain area

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Duration: 30.0 sec · Chance to [Magical Piercing] 100% (All RES -75)
Lv 11: Duration: 31.5 sec · Chance to [Magical Piercing] 100% (All RES -80)
Lv 12: Duration: 33.0 sec · Chance to [Magical Piercing] 100% (All RES -85)
Ritardi
Ritardi

Reduces the Move SPD of enemies

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 1.167 sec
Hold Time: 1 sec
Cooldown: 10 sec
Lv 10: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -60% for 16 sec
Lv 11: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -63% for 16.8 sec · Enemy's AR -1
Lv 12: Chance to [Ritardi] 80% · Enemy's ATK and Move SPD -66% for 17.6 sec · Enemy's AR -1
Invisible Stalker
Invisible Stalker

Grants invisibility to allies. An invisible character cannot be attacked until he is detected, but cannot use any skill. After using it, [Skill Standby] buff is applied.

Target: Range 12 m | All squad members
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 60 sec
Lv 10: Duration: 40.0 sec · After use, applying [Skill Standby] buff
Lv 11: Duration: 42.5 sec · After use, applying [Skill Standby] buff
Lv 12: Duration: 45.0 sec · After use, applying [Skill Standby] buff
Anathema

A strong magic stance in the dark system. It is mainly composed of critical magic curses.
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES20
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Confusion
Confusion

Disables use of skills by confusing the enemy

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 0.9 sec
Hold Time: 1.3 sec
Cooldown: 12 sec
Lv 9: Chance to [Confusion] 80% for 23.5 sec
Lv 10: Chance to [Confusion] 80% for 25 sec
Lv 11: Chance to [Confusion] 80% for 26.5 sec
Lv 12: Chance to [Confusion] 80% for 28 sec
Enervation
Enervation

Decreases ATK SPD, Move SPD and Attack of enemies by 50% for 20 sec. Natural HP regen is halted.

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 0.9 sec
Hold Time: 1.3 sec
Cooldown: 12 sec
Lv 9: Chance to [Enervation] 80% for 19 sec
Lv 10: Chance to [Enervation] 80% for 20 sec
Lv 11: Chance to [Enervation] 80% for 21 sec
Lv 12: Chance to [Enervation] 80% for 22 sec
Curse
Curse

Curse enemies in a certain range and deals triple damage

Target: Range 2-7.5 m | Radius 5 m | All enemies
Cast Time: 0.9 sec
Hold Time: 1.3 sec
Cooldown: 12 sec
Lv 9: Chance to [Curse] 80% for 14 sec
Lv 10: Chance to [Curse] 80% for 15 sec
Lv 11: Chance to [Curse] 80% for 16 sec · Enemy's DR -1
Lv 12: Chance to [Curse] 80% for 17 sec · Enemy's DR -1
Destruction
Destruction

Dead enemies disappear

Target: Range 1-1.5 m | Fallen enemy
Cast Time: 7.667 sec
Hold Time: 2 sec
Cooldown: 240 sec
Lv 9: Disappearance of Dead enemies
Lv 10: Disappearance of Dead enemies
Lv 11: Disappearance of Dead enemies
Lv 12: Disappearance of Dead enemies
Stone Disease
Stone Disease

Immobilizes target but increases defense of the target

Target: Range 2-7.5 m | Radius 5 m | Up to 8 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 60 sec
Lv 9: Chance to [Lithify] 80% for 37 sec
Lv 10: Chance to [Lithify] 80% for 40 sec
Lv 11: Chance to [Lithify] 80% for 43 sec
Lv 12: Chance to [Lithify] 80% for 46 sec
Levitation Flying

The ultimate stance for a wizard. It allows the user to fight airborne, but at a constant depletion of SP.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+25%|Limit 14.50
Mental RES0
Debuff DEF0
1 Hit · Range 12m · Splash 100% · Up to 2 targets · Ground & Air
Reverse
Reverse

Immobilize enemies by suspending them in the air

Target: Range 2.5-11.5 m | Radius 4 m | Up to 6 enemies
Cast Time: 1.867 sec
Hold Time: 1.73 sec
Cooldown: 15 sec
Lv 10: Chance to [Immobilize] 80% for 12 sec
Lv 11: Chance to [Immobilize] 80% for 13 sec
Lv 12: Chance to [Immobilize] 80% for 14 sec
Photon Splash
Photon Splash

Fires a series of Psychokinetic blasts

Target: Range 2-12 m | Radius 5 m | Up to 10 enemies
vs Armor: Metal +10%
Cast Time: 1.867 sec
Hold Time: 1.73 sec
Cooldown: 12 sec
Lv 10: ATK: 610%
Lv 11: ATK: 640%
Lv 12: ATK: 671%
Amplify
Amplify

Increase magical power

Cast Time: 0.533 sec
Hold Time: 1.53 sec
Cooldown: 60 sec
Lv 10: Duration: 180 sec · Mental ATK +40 · Move SPD -10% · SP +250
Lv 11: Duration: 198 sec · Mental ATK +43 · Move SPD -11% · SP +270 · AR +1
Lv 12: Duration: 216 sec · Mental ATK +46 · Move SPD -12% · SP +290 · AR +1 · DR +1
Hole of Darkness
Hole of Darkness

Creates a powerful gravity field that pins down all surrounding enemies

Target: Range 8 m | Up to 12 enemies
Cast Time: 2.367 sec
Hold Time: 1.67 sec
Cooldown: 22.5 sec
Lv 10: ATK: 380%
Lv 11: ATK: 399%
Lv 12: ATK: 418%
ESP

A magical stance for spiritual power. It focuses mainly on defensive buff.

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES25
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Spiritual Shield
Spiritual Shield

Grants pychokinetic protection to allies

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 300 sec · Mental RES +20 · Debuff RES +35
Lv 11: Duration: 315 sec · Mental RES +21 · Debuff RES +37
Lv 12: Duration: 330 sec · Mental RES +22 · Debuff RES +39
Anti-Magic Shell
Anti-Magic Shell

Grants powerful elemental protection to nearby friendly forces

Target: Range 12 m | All squad members
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 300 sec · Fire RES +20 · Ice RES +20 · Lightning RES +20
Lv 11: Duration: 315 sec · Fire RES +21 · Ice RES +21 · Lightning RES +21
Lv 12: Duration: 330 sec · Fire RES +22 · Ice RES +22 · Lightning RES +22
Protection Field
Protection Field

Grants a powerful defensive field to friendly forces. However you cannot use items.

Target: 1 allied character
Cast Time: 1 sec
Hold Time: 1.1 sec
Cooldown: 0 sec
Lv 10: Duration: 45 sec · DEF +80
Lv 11: Duration: 48 sec · DEF +83 · DR +1
Lv 12: Duration: 51 sec · DEF +86 · DR +1
Dispel Magic
Dispel Magic

Removes all buffs and curses on team members and on all enemies around you and decreases SP Recovery for a while

Target: Range 6 m | Up to 15 enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 20 sec
Lv 10: Duration: 8.0 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 11: Duration: 8.4 sec · Removes all buffs and debuffs · Reduces SP regen
Lv 12: Duration: 8.8 sec · Removes all buffs and debuffs · Reduces SP regen
Incantation

An advanced magic stance that is composed primarily of defensive buffs
Acquirement method: A rare stance manual, obtainable only from boss drops
Acquirement level: Veteran

ATK+0%
Ignore DEF0%
Fire RES0
Melee DEF0
ASPD170
Penetration0
Ice RES0
Shoot DEF0
Accuracy100
Immunity0
Lightning RES0
Magic DEF0
Block & Evasion
MSPD+0%|Limit 6.50
Mental RES30
Debuff DEF0
1 Hit · Range 10m · Single · Ground & Air
Magic Barrier
Magic Barrier

A shield to ignore the enemy's magic attack stochastic grants to allies. PC then the damage of magic attack will be decreased. RES increases slightly.

Target: Range 12 m | All squad members
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration: 240 sec · Fire, Ice, Lightning RES +10 · Chance to ignore magic attack 30%
Lv 11: Duration: 255 sec · Fire, Ice, Lightning RES +11 · Chance to ignore magic attack 33%
Lv 12: Duration: 270 sec · Fire, Ice, Lightning RES +12 · Chance to ignore magic attack 36%
Ignore Harm
Ignore Harm

Casts a shield over the team which gives them immunity against debuffs. Increases Debuff RES a bit.

Target: Range 12 m | All squad members
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 0 sec
Lv 10: Duration: 240 sec · Mental and Debuff RES +10 · Chance to ignore debuffs 50%
Lv 11: Duration: 255 sec · Mental and Debuff RES +11 · Chance to ignore debuffs 55%
Lv 12: Duration: 270 sec · Mental and Debuff RES +12 · Chance to ignore debuffs 60%
Invulnerable
Invulnerable

Casts a shield over an ally that protects him from all attacks. Prohibits item usage.

Target: 1 allied character
Cast Time: 0.5 sec
Hold Time: 1.63 sec
Cooldown: 20 sec
Lv 10: Duration: 12 sec · Turn in Invincibility status for the duration
Lv 11: Duration: 13 sec · Turn in Invincibility status for the duration · DR +1
Lv 12: Duration: 14 sec · Turn in Invincibility status for the duration · DR +1
Howling of Heaven
Howling of Heaven

A thundering roar from the skies that sends enemies into a state of panic

Target: Range 8 m | All enemies
Cast Time: 2.633 sec
Hold Time: 1.63 sec
Cooldown: 30 sec
Lv 10: Chance to [Panic] 100% for 10 sec
Lv 11: Chance to [Panic] 100% for 10.5 sec
Lv 12: Chance to [Panic] 100% for 11 sec